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Overwatch 2 Patch Notes: Update News and Confirmed Changes

Check out the latest updates coming to Overwatch 2 right here!
Overwatch 2 Patch Notes: Update News and Confirmed Changes

Overwatch 2 is just as fun as we hoped it would be. With tons of new characters, new maps, and a single-player campaign on the way, there are hours of fun to be had playing Overwatch 2. Naturally, for a live-service game competitive game like Overwatch 2, regular updates are required to keep things running smoothly. Whether it be fixing persistent bugs in the game's code or nerfing an overpowered character, consistent hotfixes are welcomed. This article will cover all the latest Overwatch 2 patch notes information, including balance adjustments, new characters, and more!

18 July 2023 - Page updated with the latest news and information.

The Latest Overwatch 2 Patch Notes & Updates

Just below we'll keep you up to date on the latest patch notes released by Blizzard for Overwatch 2 including all updates and hotfixes:

11 July 2023 - Mid-Season Patch Notes

SUMMER GAMES 2023

It’s time for some fun in the sun with the Summer Games seasonal event! Log in and play Lúcioball, Lúcioball Remix, and the all-new Winston’s Beach Volleyball, plus score big with new cosmetic rewards, including a new Epic skin for Doomfist!

GENERAL UPDATES

On Fire Adjustments
  • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.
  • On Fire and Blazing are more difficult to attain early in a round.
  • On Fire's cooldown reduced to 3 seconds. This should prevent most of the cases where a hero gained On Fire with a delay after a positive contribution.
  • On Fire score decays slightly more quickly when a hero is not On Fire.
  • Maintaining On Fire for long periods of time is more difficult.
New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5. Other important rules for the mode are:

  • Players can group up regardless of how far apart they are in rank.
  • Grandmaster players can play, even with up to four other Grandmaster players.
  • Team Queue is limited to 1 Tank, 2 Damage, and 2 Support.
  • Players do not queue for specific roles, instead choosing their roles within each match.
  • Platform pool restrictions remain, meaning players on console must still only group up with other players on console, not those on PC.

HERO UPDATES

ORISA

Developer Comments: We are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

Fortify
  • Damage reduction increased from 40 to 50%

 

RAMATTRA

Developer Comments: Sometimes, the Ravenous Vortex projectile hits an enemy and bounces off unpredictably, delaying its activation. This quality-of-life change improves the ability's consistency and makes it easier to use against groups of enemies without fear of accidental collisions.

Ravenous Vortex
  • The projectile now passes through enemy heroes but is still blocked by barriers.
 
REINHARDT

Developer Comments: We are increasing Reinhardt's barrier uptime to help him better protect his allies. We'll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.

 
Barrier Field
  • Maximum health increased from 1200 to 1400.

 

WRECKING BALL

Developer Comments: Wrecking Ball rarely reloads his Quad Cannons manually due to the automatic reload that triggers while transformed into a Ball. This change makes reloading without changing forms a more viable option.

Quad Cannons
  • Manual reload time reduced from 2 to 1.6 seconds. This does not affect the automatic reload while transformed into a ball, which is still 2 seconds.

 

SOJOURN

Developer Comments: We are decreasing the overall spread on the Railgun primary fire to help Sojourn build energy more consistently. The increased shots before reaching maximum spread will give players more direct control over aiming the projectiles when firing in short bursts.

Railgun
  • Number of shots to reach maximum spread increased from 8 to 12.
  • Spread reduced by 12%.

 

SOLDIER: 76

Developer Comments: One of Soldier: 76’s strengths is his reliable damage output, but it hasn’t quite been effective enough after his last round of changes. We’d like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past. So instead, we’re adjusting both primary and secondary fire damage slightly. He will also be able to stay in the fight longer and support his team more effectively with extra healing from the Biotic Field.

Heavy Pulse Rifle
  • Damage increased from 18 to 19.
Helix Rockets
  • Explosion damage increased from 80 to 90.
Biotic Field
  • Healing per second increased from 35 to 40.

 

SYMMETRA

Developer Comments: Symmetra is exceptionally map dependent, to the point where she is oppressive in certain situations yet ineffectual in others. The following changes increase her weapon effectiveness while lessening some of the frustrations caused by her turrets. The Photon Projector primary fire is now an even more pointed counter against certain heroes due to its conditional shield health regeneration, and the secondary fire now takes one less fully charged projectile to eliminate most heroes. Symmetra's turrets are especially powerful when focusing on the same target due to their combined total damage output coupled with their slowing effect. We are lowering their raw damage and angling them towards utility to make spreading them out a more viable option.

Photon Projector
  • Secondary Fire maximum impact damage increased from 45 to 50.
  • Secondary Fire maximum explosion damage increased from 45 to 50.
  • Regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health.
Sentry Turret
  • Damage per second reduced from 40 to 25.
  • Turrets now reveal enemy heroes to allies while dealing damage and for 1 additional second afterwards.

 

TORBJÖRN

Developer Comment: Torbjörn's Turret has a bit too much impact for little investment, so we are shifting some of its power to the rest of his kit to reward more accurate gunplay. Overload now partially reloads ammo, which guarantees that there is no downtime between activating the ability and shooting projectiles.

Rivet Gun
  • Secondary Fire spread reduced from 5 to 4.5 degrees.
Deploy Turret
  • Damage reduced from 14 to 11.
  • Cooldown increased from 10 to 12 seconds.
Overload
  • Now reloads 6 ammo on use.

 

KIRIKO

Developer Comments: Originally, we increased the Ofuda recovery time to promote more Kunai usage between healing bursts. Despite that benefit, we are partially reverting that change so the primary fire feels more responsive in situations where Kiriko is pressured to focus entirely on healing.

Healing Ofuda
  • Recovery reduced from 1 to 0.9 seconds.

ZENYATTA

Developer Comments: The combination of these changes will make it riskier for Zenyatta to apply Discord and increase counterplay for the affected target.

Orb of Discord
  • Maximum range reduced from 40 to 30 meters.
  • Time to wear off the target when not in line-of-sight reduced from 2 to 1.5 seconds.

BUG FIXES

General

Ping System

  • Fixed pinging opponent’s owned objects through walls as Sombra. This includes objects like Torbjörn's Turret, Soldier 76's Biotic Field, and Sombra's Translocator, etc.
  • Fixed cases where Junker Queen's knife would remain pingable if she died while the knife was not in her hand.
  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.
  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings or not used on grounded Last Seen pings.
  • Fixed training bots blocking the ability to share your ultimate status.
  • Fixed D.Va incorrectly giving her ultimate status for Call Mech instead of Self-Destruct when she was inside her mech and targeting an ally by pressing the Ultimate Status button.

Other Bug Fixes

  • Fixed an issue that caused some players to see the Unranked map loading screen instead of the Competitive Play team lineup and map loading screen.
  • Fixed a bug that prevented players from selecting the 'No Title' option.
  • Fixed an issue with the Questwatch background being incorrectly placed if you entered a match during a conversation.
  • Fixed a bug with the Role Mastery Challenge not appearing during the end-of-round flow in some cases.
  • Fixed an issue where Hero Icons were missing from Highlights when viewed on a 21:9 ratio.
  • Fixed an issue that resulted in the Career Profiles of friends sometimes appearing blank or missing items.
  • Fixed Mystery Hero Game reports lacking information.
  • Fixed a bug in the Options menu where values such as '100.0%' were cut off for some languages.
  • Resolved several localization issues.
  • Fixed several crashes.
MAPS

Blizzard World

  • Fixed lighting in multiple locations around the map.

Circuit Royale

  • Fixed lighting in multiple locations around the map.

Watchpoint Gibraltar

  • Fixed gaps in the map that could affect gameplay elements.

Illios

  • Fixed lighting in multiple locations around the map.

Numbani

  • Fixed areas on the map that allowed some heroes to escape the playable area.

Oasis

  • Fixed gaps in the map that could affect gameplay elements.
HEROES

Ashe

  • Fixed an issue with the aim-down sight animation not matching the firing of the gun when used after a melee.

Baptiste

  • Fixed a bug with Immortality Field not protecting Mei for a small window of time after she leaves Cryo-Freeze.

Cassidy

  • Fix a bug where Cassidy's Magnetic Grenade did not disable the following: Baptiste's Exo Boost and Flight for both Sigma's Gravitic Flux and Mercy's Valkyrie.

Echo

  • Fixed a condition where Echo would fail to play any voice lines after Duplicating a hero.

Junkrat

  • Fixed an interaction with Lifeweaver's Petal platform that assisted Junkrat in leaving the playable space.

Kiriko

  • Fixed the melee animation not playing if used right after Protection Suzu.

Lifeweaver

  • Fixed a bug with Lifeweaver's Hero Icon challenges not correctly progressing.
  • Fixed an issue with Petal Platform that prevented the jump boost from being applied when jumping from some areas of the platform.
  • Fixed a bug that gave Lifeweaver high damage mitigation numbers for environmental kills.
  • Fixed a condition that allowed Life Gripped teammates to die to the boundary of a pitfall.

Orisa

  • Fixed an issue with overheating effects not playing correctly on some skins.

Ramattra

  • Fixed a bug where stunning Ramattra and interrupting Ravenous Vortex allowed the ability to be cast again immediately.

Reaper

  • Fixed an interaction with Petal Platform that allowed players to escape the playable space.

Reinhardt

  • Fixed an issue with Reinhardt's beard appearing distorted for select skins in Hero Select.
  • Fixed an interaction with the Hold to Charge option breaking animations when used on a controller.

Soldier: 76

  • Fixed a bug with the animation of the Heavy Pulse Rifle that could occur when Tactical Visor was used while under the effect of Kitsune Rush.

Sombra

  • Fixed the lighting on several skins being too bright.
  • Fixed a bug with Primary Fire not having priority over a pending Hack if the Toggle Hack option is enabled.

Symmetra

  • Fixed an interaction with Petal Platform and Teleporter, allowing players to escape the playable space.

Tracer

  • Fixed an interaction with Lifeweaver's Petal Platform that allowed Tracer to contest the objective from outside the playable space on some maps.
  • Fixed a bug that caused the Hero Select sound effects of the Mythic Tracer skin to keep playing after switching heroes.

28 June 2023 - New Update Patch Notes 

HERO UPDATES

CASSIDY

Magnetic Grenade

We'd like for Magnetic Grenade to require slightly more demanding aim and intention in its use, especially at the longer ranges. The following adjustments will enable more counterplay for some heroes with quick reactions to be able to escape before the grenade sticks to them as well.

  • Seeking radius lowered from 1.5 to 1.3 meters.
  • Homing duration lowered from 1 to 0.75 seconds.

MEI

Endothermic Blaster

Despite the primary fire gameplay feeling more interesting now, Mei's effectiveness overall was negatively impacted by the trade in damage for more slowing utility. We're shifting some of that power back into her damage.

  • Maximum slow applied by primary fire reduced from 50% to 40%.
  • Primary fire damage per second increased from 55 to 70.
Deep Chill (Passive)
  • Maximum slow applied when this effect activates reduced from 75% to 65%.

 LIFEWEAVER

Thorn Volley

Lifeweaver provides a lot of healing and defensive utility but struggles with the consistency of his offensive damage output when not in close range. As he typically wants to position himself further away from his allies, these changes will enable well-aimed burst fire with the Thorn Volley weapon to be more effective at applying pressure to the enemy team.

  • Increased the number of projectiles to reach maximum spread from 0 to 20.
  • Maximum ammo increased from 70 to 80.

BUG FIXES

GENERAL
  • Fixed a bug with the competitive Titles not unlocking after earning them in the previous season.
  • Fixed a bug with our audio that caused an issue with the “Team Radio” feature, and call outs from team members should now more accurately reflect their locations.
  • Fixed in a previous update - Fixed a bug where the challenge requirement for games played in the "Flex Your Power" weekly challenge was incorrect.
MAPS

Antarctica Peninsula

  • Fixed a location that allowed players to escape the spawn room.
  • Fixed an issue causing low FPS performance when specific heroes were in certain areas.

Paraíso

  • Fixed a location that allowed players to escape the spawn room.
  • Fixed an issue causing low FPS performance when specific heroes were in certain areas.

Watchpoint Gibraltar

  • Fixed in a previous update - Fixed an issue with an Attacker's spawn room that allowed the Defenders to enter.
HEROES

Doomfist

  • Fixed a bug with Rocket Punch that could result in not applying knockback during some heroes’ abilities.

Mei

  • Fixed in a previous update - Fixed a bug with Mei's Secondary Fire not dealing extra damage to slowed heroes if you swapped heroes during the match.
  • Fixed in a previous update - Fixed an issue with Blizzard where enemies who had been frozen previously with Mei's Endothermic Blaster would not freeze/remain frozen in the Blizzard.

13 June 2023 - Season 5 Patch Notes

A new patch is launching on PC, Xbox, PlayStation, and Nintendo Switch on June 13, 2023. Read below to learn more about the latest changes.

WELCOME TO SEASON 5

Join Tracer and her friends as they embark on an adventure in a fantasy-themed role-playing game. As you progress through the Battle Pass, you’ll guide Tracer while she works to save the magical kingdom of Overland from the threat of Demon Lord Reinhardt, and become a powerful knight as you unlock her Mythic Adventurer skin! More fun awaits in season 5, including our first-ever creator-made workshop game mode in the arcade, the return of Summer Games, and introducing Mischief and Magic, Overwatch’s 2 prop hunt game mode.

GENERAL UPDATES

CHALLENGES

Lifeweaver unlock challenges added.

Lifeweaver can now be unlocked by completing all his challenges!

Incomplete weekly challenges will no longer reset to zero. 100% of the progress made in weekly challenges in the previous week will be kept and carried over.

All weekly challenges requiring wins have been converted to “Complete games. Wins grant double progress.”

  • This change results in the required amounts becoming higher, but the average total number of games needed to complete the challenges has not.

Developer Comment: Our goal is to ensure every game played contributes to weekly challenge progress. With the progress carry-over change, when weekly challenges reset, all progress on incomplete challenges will be carried over into the next week. Completed challenges will still reset.

The change from winning games to completing games increases the required amount to complete, but the average number of games required for completion remains the same. For example, “Win 10 games” could take any number of games to complete—around 20 games on average—and “Complete 30 games. Wins grant double progress.” takes between 15-30 games, also averaging around 20. While this increased number of games looks big and scary, the maximum number of games it takes is now capped, and the average remains the same.

ON FIRE

Fire returns to highlight your incredible plays with these new features:

  • New State: BLAZING - What’s better than being On Fire? Being even more On Fire! A team’s most exceptional playmakers will now begin Blazing. Blazing cannot be maintained as easily as regular Fire, so you’ll need outstanding play to keep the heat on.
  • Reignited Visuals and Sound Effects - Fire returns to the hero portrait and the scoreboard with new animations. Fire makes its debut in the kill feed as well.
  • Catching Fire - Killing enemies that are On Fire grants Fire.
  • Fan the Flames - The Fire has spread to more than just Genji players. Beyond eliminations and damage, Fire comes from mitigated damage, saves, healing, assists, capturing/contesting objectives, boosted damage, and crowd control. Pay attention to which heroes on your team are On Fire and help them out to increase your Fire score.

MATCHMAKING

Matchmaking Improvements

  • Added new matchmaker functionality that should create matches with a narrower range of player skills. The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season.
  • The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches.

Matchmaking – Bug Fixes

  • Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur.
  • Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill. Players will continue to adjust to their accurate MMR as they continue to play.

FFA Player Skill Ratings – Bug Fixes

  • We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our “free for all” game modes, such as Deathmatch, where players are not on a team. This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected.
  • The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. We do not take this action lightly, but it is the best course for the future.

COMPETITIVE PLAY UPDATES

RANKED INACTIVITY CHANGES

  • Players that did not play any matches during the previous competitive season will become Inactive. Inactive players do not have a visible Skill Tier and Division. Each role in Role Queue can become Inactive separately, while in Open Queue, a player only has one rank that can become Inactive. Once an Inactive player returns and achieves a Competitive Update after winning five games, their Skill Tier and Division will become visible again.

COMPETITIVE MYSTERY HEROES

  • Competitive Mystery Heroes returns for an entire season of randomized hero action! The competitive challenges are also back, providing mysterious titles and competitive points.

COMPETITIVE BUG FIXES

  • Improved how the matchmaker computes its initial skill estimation, aka "MMR,” for a player queuing for their first competitive game.

HERO UPDATES

JUNKERQUEEN

Rampage

  • Ultimate cost increased by 15%.

Commanding Shout

  • Temporary health reduced from 200 to 150.

Developer Comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.

The passive Adrenaline Rush healing becoming more potent has been interesting for gameplay as it’s tied to landing her abilities. To bring her survivability more in line, we’re shifting some of the power out of the Commanding Shout temporary health gained for Junker Queen herself.

ROADHOG

Take a Breather

  • Now amplifies healing received by 50% for 2.5 seconds after finishing Take a Breather.

Developer Comment: We would like Roadhog to be even sturdier as he’s an immobile tank with minor damage-blocking ability. His self-sustainability is already quite powerful when alone, so this is more of a team-oriented change. Take a Breather briefly increasing healing received will enable the support heroes on Roadhog’s team to help him recover more quickly.

CASSIDY

Magnetic Grenade

  • No longer has a maximum projectile travel range of 10 meters.
  • The projectile now magnetizes toward an enemy target from 1.5 meters away and chases them for up to 1 second.
  • Impact damage increased from 0 to 10.
  • Explosion damage reduced from 120 to 70.
  • Stuck targets now have their movement slowed by 30%.
  • Stuck targets are now affected by a “Hindered” status effect, interrupting and preventing movement abilities from being activated.

Developer Comment: The overall goals for Magnetic Grenade are to shift its use from purely damage into more of a utility, and change its deployment behavior from a close-range lock-on to more of an aimed projectile that magnetizes if it gets close to an enemy target. The previous “Stuck” banner text alert confused Tracer’s Pulse Bomb message, so this mobility-locking status effect is being referred to as "Hindered.”

HANZO

Sonic Arrow

  • Impact sound effect now plays for enemies.
  • Visual effect is now briefly visible to enemies when first deployed.

Storm Bow

  • Maximum damage reduced from 125 to 120.

Developer Comment: The Storm Bow damage adjustment is a small but significant change so that heroes with 250 health won’t be eliminated with one critical damage shot. We’ve also updated the sound and visual for when Sonic Arrow initially lands to give nearby enemies more awareness that the ability was used.

MEI

Endothermic Blaster

  • Damage per second reduced from 100 to 55.
  • Primary fire slow is no longer always 40% and now scales from 30-50%.
  • Primary fire impacts now build up to a slowing effect that sticks to the enemy target for 1.5 seconds and slows them for 75%.
  • Secondary fire impacts can detonate this new slow effect, dealing an additional 40 damage.

Developer Comment: This set of changes is intended to bring back some of the gameplay and feeling Mei’s primary fire used to have previously, though without the hard crowd control of a full freeze stun.

REAPER

Wraith Form

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

TRACER

Pulse Pistols

  • Spread increased by 15%.

Developer Comment: We uncovered a bug that was setting Tracer’s maximum weapon spread smaller than intended. We’ll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.

WIDOWMAKER

Widow’s Kiss

  • Scoped shot damage falloff min-max range reduced from 70-100 to 40-60 meters.
  • Scoped shot maximum damage falloff scalar increased from 30 to 50%.

Developer Comment: These changes to Widowmaker’s weapon falloff are intended to reduce her one-shot capabilities on maps with extremely long sightlines. The average range to still eliminate a 200 health hero at full charge is around 50 meters. A fully-charged critical shot will still eliminate 150 health targets regardless of range.

LIFEWEAVER

General

  • Petal ornaments on his back have had their size and hit volume reduced by 10%.

Healing Blossom

  • Maximum healing increased from 65 to 75.

Thorn Volley

  • Damage per projectile increased from 5 to 6.
  • Projectile radius increased from 0.1 to 0.125.
  • Ammo increased from 60 to 70.

Petal Platform

  • Walkable area increased by 15%.
  • Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.

Life Grip

  • Cooldown reduced from 20 to 16 seconds.
  • Now heals the target ally for 50 health.

Tree of Life

  • Ultimate cost increased by 8%.

Developer Comment: Lifeweaver’s stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.

MOIRA

Fade

  • Can no longer be activated while affected by mobility-locking effects (Magnetic Grenade, Steel Trap, Graviton Surge, etc.).

Developer Comment: The Reaper and Moira changes are addressing an inconsistency with the interaction of Wraith Form or Fade with mobility-locking effects such as Junkrat’s Steel Trap, Sigma’s Gravitic Flux, Zarya’s Graviton Surge, and Cassidy’s Magnetic Grenade. They are now disabled similarly to Tracer’s Recall or Sombra’s Translocator, which are abilities that also phase out and can move the player.

Map Updates

BUSAN

New lighting scheme – Overcast

RIALTO

New lighting scheme – Evening

WATCHPOINT: GIBLARTAR

  • Completely redesigned the final defender spawn area
  • Added an exit route from the forward defender spawn
  • Route adjustments and changes made around first capture point outside of the hangar
  • Covers and route adjustments made inside the hangar

BUG FIXES

GENERAL

  • Fixed Lifeweaver platform ping VO not playing.
  • Fixed ping stems not appearing for Last Seen pings with no line of sight.
  • Fixed Lifeweaver Tree and Platform from appearing as enemies when directly pinged by allies.
  • Disabled ping wheel movement shortcut for controller.
  • Disabled locking the crosshair in place for controller when the Ping Wheel Press Delay is active.
  • Fixed performance issues some consoles were experiencing.
  • Healing projectiles now make contact with targets who are phased out (i.e., Moira’s Fade).
  • Fixed an issue with on Ultrawide monitors that resulted in black bars appearing on the edges of the screen.
  • Fixed a bug that prevented the end of match flow not playing for Top 500 players.
  • Fixed the issue that caused Antarctic Peninsula’s image to be missing from its entries in the History menu.

AUDIO

  • Due to a bug, we temporarily need to change the audio reverb settings used throughout the game to an alternate method. We hope to have this fixed in an upcoming patch.

MAPS

Colosseo

  • Fixed an area of the map that allowed players to leave the playable space.

Hollywood

  • Fixed some haybales that did not correctly block D.Va Self-Destruct damage.

King’s Row

  • Fixed a bug that allowed some gameplay elements to be placed inside the bus and taxi.

Lijiang Tower

  • Fixed an area in Night Market that allowed players to stand outside of intended map boundaries.
  • Fixed a location that allowed Torbjorn to almost completely hide his turret.

Nepal

  • Fixed some drums on the map that players could become stuck on.

Numbani

  • Fixed the vines hanging above the tunnel (the one just before the final point) having collision and blocking projectiles and explosives.

Oasis

  • Fixed several areas Kiriko could become stuck when using Swift Step.

HEROES

Ana

  • Fixed a bug with Sleep Dart not counting toward the Accuracy stat when performed as the final blow.

Baptiste

  • Fixed a bug with Immortality Field not correctly displaying its active cooldown through Hero swaps.

Doomfist

  • Fixed an issue that allowed stunned targets of Rocket Punch to escape the stun early by jumping after being hit.
  • Fixed an interaction between Tree of Life and Meteor Strike that allowed Doomfist to be healed while not in the field of play.
  • Fixed an interaction that resulted in Doomfist’s Rocket Punch doing no damage to Lifeweaver’s Petal Platform.
  • Fixed an issue with Powerblock not reducing the area of effect damage correctly.
  • Fixed an issue with Powerblock was being incorrectly applied to Junkerqueen’s Bleed.

D.Va

  • Fixed a bug with D.Va’s primary fire increasing its rate of fire when it was set to the mouse wheel.

Echo

  • Fixed an interaction with Duplicate destroying the duplicated ultimates when Duplicate ends (Symmetra and Wrecking Ball).
  • Healing effects that were started during Echo’s ultimate will now continue to heal Echo after the ultimate has ended.
  • Fixed a bug where a duplicated Lifeweaver’s Tree of Life would not heal anyone after Echo’s ultimate had ended.
  • Fixed a bug with Sticky Bombs not detonating if used right after Duplicate ends.

Lifeweaver

  • Life Grip will now correctly nudge targets around payload obstacles.
  • Healing Blossom and Life Grip targeting now consider both the head and chest of the target as a valid line of sight, allowing targeting around vertical obstructions, such as payloads, to be more consistent.
  • Fixed a bug that prevented Petal Platform from being used if Secondary Fire was set as the confirmation input.
  • Fixed a bug with Life Grip not consistently pulling allies onto ledges if Lifeweaver was airborne.
  • Fixed an issue where Life Gripped allies falling off the map would still die to the death plane.
  • Fixed the issue that resulted in a friend Lifeweaver’s Petal Platform highlighting red when pinged.
  • Fixed an issue that prevented Lifeweaver’s footsteps from playing sound when crouched.
  • Resolved a bug that prevented the Tree of Life from being placed on an enemy Torbjorn turret (it now destroys the turret).
  • Fixed a bug that allowed Tree of Life to be attached to the Pushbot and pulled along.

Mercy

  • Resolved an issue with Resurrect not retaining cooldown through Hero swaps.
  • Fixed a bug where Mercy wasn’t properly resetting her Guardian Angel cooldown when entering Valkyrie.

Orisa

  • Fixed a bug where Orisa would use the animation for receiving critical shots for all damage received.

Ramattra

  • Resolved an interaction with Nemesis Form and Annihilation that sometimes resulted in the ultimate not performing damage and lifesteal.
  • Fixed an issue where Block was being incorrectly applied to Junkerqueen’s Bleed.
  • Fixed a bug with block that prevented it from correctly stacking with Ana’s Nanoboost.

Sojourn

  • Modified the screen effect applied by an enemy Sojourn’s Disruptor Shot to apply more accurately, making it easier to tell when you’re taking damage.

Sombra

  • The translocator can no longer stick to loose objects on the map (i.e., Basketball).
  • Fixed a bug that prevented Sombra from Hacking Petal Platforms in FFA Deathmath.

Torbjorn

  • Fixed an interaction between Lifeweaver and Torbjorn’s turrets that allowed them to be placed on walls.

WORKSHOP

  • Fixed a bug with the ‘Set Ability Cooldown/Charge/Resource’ not working for all abilities.
  • Fixed a bug where the ‘Communicate’ Action did not work.
  • Fixed a bug where ‘Set Ability 1 Enabled’ Action did not work for Orisa.
  • ‘Set Ammo’ and ‘Set Max Ammo’ was not working for all heroes, but we have fixed this issue.
  • The ‘Is Communicating’ Condition is now functional.

When Is the Next Overwatch 2 Patch?

The next Overwatch 2 Patch is expected to release on 11 July 2023.

Overwatch 2 patches usually come with the arrival of new seasons, or with a mid-season update. Additionally, characters will receive periodical balance adjustments to either buff or nerf their abilities, depending on their overall performance in games. Overwatch 2 will also receive immediate hotfixes for game-breaking issues or bugs.

That's all about the Overwatch 2 Patch Notes. For more on the game, check our section dedicated to Overwatch 2 news, guides, features, and more.