Dead by Daylight
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Dead By Daylight 7.2.0 Patch Notes (August 2023): Updates & Latest PTB News

Wondering what's new in Dead by Daylight? Here are the most recently updated patch notes.
Dead By Daylight 7.2.0 Patch Notes (August 2023): Updates & Latest PTB News

Dead by Daylight releases new updates regularly. Every few months, the horror game releases a new chapter with a new killer and survivor, often including a new map in the mix, too. Sometimes, the team also releases patches to fix up bugs, add new features they've promised, or touch up graphics. In this article, we'll go over the most recent Dead by Daylight patch notes, so you can stay up to date with what's going on in your favorite game.

9 August 2023 Update - The Alien PTB is live! Checked for the latest news, updates and Dead By Daylight hotfixes.

Latest News & Updates

Just below we'll keep you updated on all the latest news related to patch notes for Dead By Daylight.

8 August 2023 - Alien Chapter PTB is Live!

Marking Dead By Daylight's newest foray into sci-fi horror, the Alien chapter PTB is here! Players can take on the role of the terrifying Xenomorph killer or survivor Ellen Ripley as they explore the Nostromo Wreckage map.

Patch notes for this PTB can be found further down below.

5 July 2023 - New PTB Patch adds Nicolas Cage Survivor

The wait is over. Starting today, gaming fans and movie enthusiasts alike can personify the iconic actor Nicolas Cage in the Public Test Build, available only on Steam, as a destined Survivor fighting for his life in Dead by Daylight. This marks the first time that a public figure joins the game, playing a fictionalized version of himself.

Patch notes for this PTB update can be found further down the page.

28 June 2023 - New bugfix patch update released

The 7.0.2 Update goes live today with changes to some Killer Add-ons, and a number of bug fixes. Full patch notes can be found further down the page.

13 June 2023 - Update 7.0.0 Patch Released

The Dead By Daylight 7.0.0. Update releases today, along with a few adjustments made since the last PTB. Full details of the 7.0.0 Patch can be found further down the page.

23 May 2023 - New Chapter Update Day!

Dead By Daylight Chapter 28: End Transmissiongoes live on the PTB today.

We'll be sure to add the latest patch notes from the PTB as soon as they drop.

Latest Dead By Daylight Patch Notes

The most recent major Dead by Daylight patch was released on 28 July 2023. That being said, the most recent PTB patch was released on 9 August 2023.

You can read the official patch notes in the drop-down, just below:

Update 7.2.0 PTB Patch Notes

Content

New Killer - The Xenomorph

Killer Power

  • Hidden Pursuit

A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.

  • Special Ability: Runner Mode

The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.

  • Map Feature: Control Stations

Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.

  • Special Item: Remote Flame Turret

Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.

Perks

  • Ultimate Weapon

  • When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.

  • Rapid Brutality

  • You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.

  • Alien Instinct

  • This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.

New Survivor - Ellen Ripley

Perks

  • Lucky Star

  • When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.

  • Chemical Trap

  • After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.

  • Light Footed

  • When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.

New Map - Nostromo Wreckage

Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks. 

Killer Tweaks

  • The Knight

    • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).

    • Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).

    • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.

  • The Demogorgon

    • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds)

    • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).

    • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).

    • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).

    • Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.

Features

PC Graphics Update

  • New setting to toggle VSync on and off.

  • New setting to change the FPS limit.

  • New setting tog toggle the anti aliasing on and off.

  • Setting for resolution option update.

Bug Fixes

Animation

  • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.

Audio

  • Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.

Bots

  • Bots are now more likely to be productive within the Terror Radius.

  • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.

  • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.

  • Bots now investigate Supply Cases more often.

  • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.

  • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.

Perks

  • The Blast Mine notification no longer appears after a delay.

  • The Play with your Food cooldown no longer shows in the HUD when undetectable.

Platforms

  • Steam experiencing a network issue will no longer cancel an existing lobby.

UI

  • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".

  • Display the remaining time when hovering the mouse on the store character item.

  • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.

Misc

  • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.

  • Disconnected players can no longer spectate the game they disconnected from.

Known Issues

  • We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.

Update 7.1.0 PTB Patch Notes

Reminder - This patch is only for PTB players on steam. Many of these changes will be implemented on live servers in the coming weeks.

FEATURES

Bots

  • Disconnected Survivors will be replaced with Bots
  • Added support for new perks for Bots: Dramaturgy and Plot Twist.

UI

  • Consent popup now shows earlier.
  • Added new Character Portraits for Survivors and Killers.
  • New visuals for Store flags (limited time items) and New Items across all menus.

 

CONTENT

New Survivor: Nicolas Cage

Perks:

Dramaturgy: Activates while you are healthy. While running, press the Active Ability Button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect (one of the following).

  • Exposed for 12 seconds;

  • Gain 25% Haste for 2 seconds;

  • Scream, but nothing happens;

  • Gain a random rare item in hand with random add-ons and drop any held item.

The same effect cannot happen twice in a row. Causes exhaustion for 60/50/40 seconds. Can't be used while exhausted.

Scene Partner: Activates when you are in the Killer's Terror Radius. Whenever you look at the Killer, scream, then see the Killer's aura for 3/4/5 seconds. There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds. Scene Partner then goes on cool-down for 60 seconds.

Plot Twist: Activates when you are injured. Press the Active Ability Button 2 while crouched and motionless to silently enter the dying state. When using Plot Twist to enter the dying state, you leave no blood pools, make no noise, and you can fully recover from the dying state. When you recover by yourself using Plot Twist, you are fully healed instantly and you gain 50% Haste for 2/3/4 seconds. This perk deactivates if you recover by yourself by any means. The perk re-activates when the exit gates are powered.

 

UPDATED KILLER: THE ONRYO

Projection:

  • Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
  • The time a TV is disabled after The Onryo Projects to it has been reduced to 70 seconds (was 100 seconds). This can be further reduced using Add-ons.
  • The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 90 seconds (was 60 seconds).
  • Projection now has a 15 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.

Cursed Tapes:

  • Getting hit with a Basic Attack while carrying a Cursed Tape will apply one stack of Condemned
  • When a Survivor carrying a Cursed Tape is hooked, all other Survivors gain one stack of Condemned and the Tape is destroyed
  • Holding a Cursed Tape no longer passively builds Condemned
  • Cursed Tapes can now be placed in any TV other than the one they were retrieved from

Demanifestation:

  • The Onryo can no longer be stunned while Demanifested
  • Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position
  • Demanifesting now removes Bloodlust, similar to other Killer Powers

 

 

 

HOOK GRABS:

Grabs from unhooking Survivors have been removed. This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow. You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.

 

 

 

TOOLBOX ADD-ON UPDATES:

  • Brand New Part - new functionality:
    • Toolbox Repair action is replaced with Install Brand New Part.
    • During the installation, you will be faced with a difficult Skill Check.
    • Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
    • This add-on is consumed after use

 

 

 

Killer Perk Updates:

Coup de Grace:

  • Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time. Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.

Claustrophobia:

  • Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.

Hangman's Trick → Scourge Hook: Hangman's Trick:

  • Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 8/9/10 meters of a scourge hook.

Territorial Imperative:

  • Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance. Territorial Imperative can only be triggered once every 45 seconds.

Remember Me:

  • Each time your Obsession loses a health state, gain a token. Each token increases the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. The obsession is not affected by Remember Me.

Hex: Crowd Control:

  • The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.

Trail of Torment:

  • After kicking a generator, you become Undetectable until the generator stops regressing. During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.

 

 

 

SURVIVOR PERK UPDATES:

Prove Thyself:

  • For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus. This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.

We're Gonna Live Forever:

  • Adjusted description to indicate that it works for ALL blinds, not just flashlights.

Blast Mine:

  • Blast Mine activates after completing a total of 50% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.

Wiretap:

  • Wiretap activates after completing a total of 50% worth of repair progress on generators. After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator. When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.

Saboteur:

  • See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.

Clairvoyance:

  • Clairvoyance activates whenever you cleanse or bless a Totem. When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.

Breakout:

  • When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.

Buckle Up:

  • While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.

Smash Hit:

  • After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. This perk cannot be used while Exhausted.

Spine Chill:

  • Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.

 

 

KILLER TWEAKS

The Executioner:

  • If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).

The Spirit:

  • Mother-Daughter Ring - the movement speed bonus has been reduced to 25% (was 40%)
  • Dried Cherry Blossom - the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters)
  • Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman - these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster
  • Origami Crane - Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%)
  • Rusty Flute - Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%)

The Hag:

  • Waterlogged Shoe - the movement speed boost has been increased to 7.5% (was 4.5%)
  • Mint Rag - the teleport cooldown has been reduced to 10 seconds
  • Half Egg Shell and Cracked Turtle Egg - Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%)

 

 

 

LEVEL DESIGN

  • Rebalance on the Fractured Cowshed and Rancid Abattoir maps
    • Modified the layout of the map
    • Modified the main building access
  • Globally changed the content on the Coldwind Farm Realm including more gameplays in the fence tiles
  • Coldwind Farm Realm has received updated the corn tiles with added detail

 

 

 

BUG FIXES

  • Fixed an issue where blockers would prevent players from navigating in the Mothers Dwelling map
  • Fixed an issue in the Raccoon City Police Station where zombies would get stuck
  • Fixed an issue where a survivor would clip through the doors of a locker in the Torment Creek map
  • Fixed an issue in the Fractured Cowshed where the Clown's gas clipper through the walls
  • Fixed a collision issue on the Torment Creek Map
  • Fixed a collision issue around the barn in the Fractured cowshed map
  • Fixed an issue where shows wrong error message of "Host unreachable".
  • Fixed an issue where shows corrupted data error popup unproperly.
  • Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
  • Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.

BOTS

  • Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.

  • Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.

CONSOLE

  • Fixed an issue that caused trophies to not get updated properly when changing device of PS4 or PS5.
  • Fixed an issue where Auric Cells expired at an incorrect time in Japan on Xbox.
  • Fixed an issue that caused the trial to be seen when entering tally screen by disconnecting the controller, waiting a short time then reconnecting.
  • Fixed an issue that cause Attack on Titan charms to not being given on Switch.
  • Tentatively fixed an issue which caused error 8,001 happens on Windows Store. 
  • Fixed an issue which caused the subtitle "On" setting to be disabled when restarting the game.

CHARACTERS

  • Fixed an issue that caused many killers to not follow the rule of looking down after successfully hitting a survivor.
  • Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
  • Fixed an issue that caused Ghost Face to fail to play the attack animation and instead play the standing-up animation when performing a basic attack while crouched.
  • Fixed an issue that caused The Clown's Afterpiece bottle in his left hand to become invisible during the reload animation when reloading bottles as The Clown.
  • Fixed an issue that caused the VHS tape model to remain in Survivors' hands even after they inserted it into a TV.
  • As The Wraith, the lingering undetectable status effect icon is correctly displayed when Uncloaking with "The Ghost - Soot" add-on equipped
  • The Knight has a more robust strategy to prevent becoming stuck in Orb Patrol on top obstacles
  • Survivors no longer get stuck with a Lament Configuration when they get downed while picking it up
  • The HUD no longer can disappear after triggering the Shape's standing mori
  • The Demogorgon's Shred is no longer cancelled when pressing the Esc key
  • When throwing an Afterpiece Antidote close to an obstacle, the emanation will no longer incorrectly become an Afterpiece Tonic.
  • The charge bar now correctly visibly depletes on Items dropped by Franklin's Demise until the player leaves and returns to the dropped item
  • Skill Checks which hit the edge of the success zone during the Merciless Storm are no longer handled as fails
  • Survivors can no longer see the Red Stain or hear the Terror Radius when the Demogorgon uses a portal
  • The Deathslinger's projectile is no longer cancelled when a survivor performs a rushed action
  • The Black Ward now works correctly when controlling Victor at the end of the trial
  • Adept achievements are now correctly unlocked in all cases when meeting the requirements
  • The Medkit bonus progression on a great skill check now have the correct values
  • When Wesker performs a Virulent Bound on a fully-infected survivor vaulting a pallet or window, the survivor will no longer incorrectly be grabbed and slammed
  • Hex: Face The Darkness no longer incorrectly affects Survivors on hooks
  • The Hindered Status effect from the "Waterlogged Shoe" Hag add-on no longer persists indefinitely when two Survivors trigger the Phantasm Trap and remain inside the radius
  • The Cannibal no longer takes too long to reach maximum max speed when using the Carburetor Tuning Guide
  • The Nurse can no longer start holding the Killer Power button when a Blink is not currently charged to be able to Blink once it becomes charged
  • The Shape is no longer returned to level 1 of Evil Within if someone disconnects during the standing mori

UI

  • Fixed an issue where the loadout page is reset when the host changed the match management setting.
  • Fixed an issue which prevented adding a 4th bot due to player lists overlapping the button.
  • Fixed an issue where icons that should not be visible are visible while observing other players.
  • Fixed an issue where the challenge tracker is dismissed too fast.
  • Fixed an issue where the currency tooltip is behind survivor names in the lobby.

Update 7.0.2 Bugfix Patch

CONTENT

Killer Addons

The Singularity:

  • Kid's Ball Glove - Decreased Overclock duration time to 15% (was 25%)
  • Foreign Plant Fibres - changed Rarity rating to Very Rare (was Rare)
  • Cremated Remains - changed to "Survivors afflicted with Temporal Slipstream suffer from Blindness." (was Killer Instinct before)
  • Nanomachine Gel - changed Rarity rating to Rare (was Very Rare), decreased Broken Status Effect to 30 seconds. (was 40 seconds)
  • Denied Requisition Form - changed Rarity rating to Ultra Rare (was Very Rare)
  • Soma Family Photo - changed Rarity rating to Very Rare (was Ultra Rare), reduction effect of Overclock Mode is now -20% (was -50%)
  • Iridescent Crystal Shard - changed to "When a Biopod is created the auras of all Survivors within 6 meters of that Biopod are revealed to you for 6 seconds." (was applied when within the zone of a Biopod)

The Nemesis:

  • Damaged Syringe - increases time it takes Survivors to use a Vaccine by 5 seconds (used to be 2 seconds, and increased Killer Instinct by 1.5 seconds)

BUG FIXES

Bots

  • Fixed additional rare issues with Survivor and Special Items.
  • Tentatively fixed an issue that bots are unable to use the Perk Scavenger correctly.

Characters

  • Fixed an issue that caused survivors who walk or crouch while standing in the Torment Trail to remain in the standing position animation during a trial against The Executioner.
  • The Nightmare is now able to correctly place Dream Pallets on a location previously holding a Fragile Pallet.

Platforms

  • Fixed a crash on PlayStation 5 when browsing the Store.

  • Fixed a crash on Steam when joining a party.

  • Fixed an error that would occur when loading into an Autohaven Wreckers map on the Epic Games Store version of the game.

Twisted Masquerade

  • When a Masquerade Pillar disappears after the Exit Gate or the Hatch opens, the proper disappearance VFX are now correctly played

  • Masquerade Pillar is now despawned when the hatch or an exit gate is opened

  • When the Killer interacts with the Invitation Pillar, the regular interaction icon is now displayed

  • As the Twins, the Masquerade Invitation charge UI now updates correctly when switching from Victor to Charlotte.

  • Survivors downed while interacting with the Pillar can now correctly be picked up by the Killer

UI

  • Fixed the HUD invitation icon reward state opacity to be independent of the chase state when gaining the reward.

  • Fixed and issue that caused a SFX loop when using a controller in the Archive Tier purchase popup.

Misc

  • The Adept Singularity achievement is now correctly unlocked when completing a trial inside a Biopod

  • The Game Afoot Perk now correctly activates the Nemesis Perk

  • The Survivor perk 'Made For This' endurance effect no longer triggers after using an Anti-Hemorrhagic Syringe on another survivor

Level Design

  • Fixed an issue where the hook can be block by the killer in Toba Landing
  • Fixed an issue where Wesker could slide on top of crates in Shelter Woods near the Skull Merchant base
  • Fixed an issue where the stairs in the back of the main building in Eyrie of Crows didn't feel smooth
  • Fixed an issue where the nurse could get stuck in the west wing basement of the Raccoon City Police Station
  • Pass on the Toba Landing to Improve the navigation
  • Added Lockers in Toba Landing
  • Fixed an issue where killer could get stuck on the Temple of Purgation map

KNOWN ISSUES

  • The Singularity's add-on "Nanomachine Gel" has still the old text description. 
  • The Singularity's add-on "Kid's Ball Glove" has still the old text description. 
  • The Singularity's add-on "Soma Family Photo" has still the old text description. 
  • The Singularity's add-on "Soma Family Photo" has an incorrect time value for the Overclock Mode. (-80% instead of -20%) 

Update 7.0.1 Bugfix Patch

Updates

The Singularity

  • EMP Crates per map were reduced from 5 to 4
  • EMP Generation time increased from 90 to 100 seconds
  • Survivors are now slowed by 10% while charging the EMP
  • Time to charge an EMP increased from 2.0 to 2.5 seconds
  • Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
  • Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
  • Increased score points for Assimilation and Teleportation from 200 to 250

Event

  • The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
  • Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET

Bug Fixes

Audio

  • Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.

Bots

  • Bots are less likely to follow paths that start by going towards a chasing Killer.
  • Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
  • Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.

The Singularity

  • When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
  • The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
  • The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
  • The reticle is no longer missing when spectating and switching to The Singularity when already inside a biopod

Characters

  • Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
  • Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.

Environment

Dvarka Deepwood - Toba Landing

  • Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
  • Desaturated some of the plants for a better readability of the environment.

Perks

  • Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
  • Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
  • The Troubleshooter perk now correctly applies a yellow Aura to Generators

Platforms

  • On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
  • On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.

UI

  • On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
  • The tooltip style for the hidden perk is changed
  • Fixed an issue where the observed player's name does not appear when returning to the spectator mode
  • Fixed an issue where incorrect values were displayed for the progress of the challenges.
  • Fixed an issue where addons text overlaps the search bar in inventory.
  • Fixed an issue where the rift fragment rewards were displayed in red color.

Misc

  • Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
  • Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
  • The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing

Level Design

  • Fixed an issue where the character was clipping through the locker in the Garden Of Joy
  • Fixed an issue where the character could get stuck near the building of the Gas Heaven
  • Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
  • Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
  • Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
  • Fixed an issue where a pallet clipped through a door frame in the Shattered Square
  • Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
  • Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
  • Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
  • Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
  • Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
  • Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
  • Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet

Known Issues

  • We are aware of an issue in which the Attack of Titan DLC's do not provide the related charms - this will be fixed in a future update and the charms applied retroactively

Update 7.0.0 | End Transmission Patch Notes

CONTENT

NEW KILLER: THE SINGULARITY

Power: Quantum Instantiation

A dark crystalline structure in an ancient ruin gifted—or perhaps cursed—Hux with sentience. He built a new body, and with it, a terrifying way to bend the rules of physics to his benefit.

The Singularity can shoot and spawn Biopods around the map; these Biopods can attach to any vertical surface they land on. The Singularity can control a Biopod remotely and look through it, and tag Survivors, afflicting them with a Temporal Slipstream. When Slipstreamed, The Singularity can teleport next to the Slipstreamed Survivor either by using the Biopods to tag them, or by shooting them. When a Slipstreamed Survivor is in proximity to another Survivor, the Slipstream can spread.

Special State: Overclock Mode - After a successful Slipstream teleport, the Singularity enters Overclock Mode. In this state, walls and pallets can be destroyed faster, vaulting speed is faster, and he cannot be stunned by pallets. Attempts to stun by pallet merely remove Overlock Mode and momentarily slow the Singularity.

Special Interaction: Electromagnetic Pulse - At the beginning of each Trial, several Supply Cases spawn, each containing an EMP. Survivors can use these EMPs to remove the Slipstream from themselves or others, or to destroy a Biopod. Once used, the EMP is destroyed.


Perks:

Genetic Limits: When a Survivor finishes the healing action, they suffer the Exhausted status effect for 24/28/32 seconds.

Forced Hesitation: When a Survivor is put into the dying state by any means, all other Survivors standing within 16/16/16 meters around them suffer the hindered Status effect for 10/10/10 seconds, reducing their Movement speed by 15%. This perk goes on cooldown for 60/50/40 seconds.

Machine Learning: After performing the damage generator action, Machine Learning activates.While this perk is active, the next generator you damage will be compromised until it is completed. The generator is highlighted in Yellow. When the compromised generator is completed, you become undetectable and gain 7% Haste for 20/25/30 seconds. Then, Machine Learning deactivates. If you break a gen while another generator is compromised, the compromised generator moves to the latest one kicked.


NEW SURVIVOR: GABRIEL SOMA

Perks:

Troubleshooter: When you are chased by the Killer, this perk activates. You see the aura of the Generator with the most progress. You see the aura of the Killer for 4/5/6 seconds after dropping a Pallet. The effect lasts for 6/8/10 seconds after being in chase, then deactivates.

Made for This: This perk activates while you are in the injured state. You run 1/2/3% faster. After you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds. Made for This cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Scavenger: While you are holding an empty toolbox, this perk activates. Succeeding a great skill check while repairing gives the perk 1 token, up to 6/5/4. When you reach maximum tokens, lose all tokens automatically recharge the toolbox to full. Scavenger is disabled for the remainder of the Trial after recharging a toolbox. This perk grants the ability to rummage through an opened chest once per Trial and will guarantee a basic Toolbox.


NEW MAP: DVARKA DEEPWOOD - TOBA LANDING

Map:

The Landing was a promise for humanity to rebuild on a new planet. The climate resources were ideal to start anew, until all went wrong, and a new lifeform takes over and it has no connection to humanity. The environment is split in two distinct biomes. A rocky and bare area that will give players a more open space to explore. A destroyed vehicle incased on spiky rocks serves as a testament of a fierce battle and can now serves as a landmark. On the opposite side of the map a lush and busy jungle will give the players a claustrophobic feeling even outside. The vegetation although menacing can be used by the survivors to hide and wait for the real threat to pass by.

Between the two biomes the Toba Landing, now a desolate remnant of what was once a second chance of life is now a carcass of advance technology. Players will be able to explore every level from underneath, all the way to the top of the structure.

This planet looks wild and untouched, but the more you look around, it is possible to notice a civilization once thrived and left evidence of its presence on some familiar elements, such as the shack and the exit gate.

Wild life is present in the environment and a good guide to help players find their way around. Enigmatic blue flowers seem to feed on the energy of the entity and light up when source of energy like generators and exit gates are around.


KILLER TWEAKS

  • The Artist

    • Ink Egg

      • Increase the maximum capacity of Dire Crows by 1. Decreases the time Dire Crows stay idle before disintegrating by 2 seconds (was 4 seconds).

    • Vibrant Obituary

      • Increases the length of time a Dire Crow’s Killer Instinct reveals Survivors by 3 seconds (was 1.5 seconds).

  • The Nemesis

    • Damaged Syringe

      • Increases time it takes Survivors to use a Vaccine by 3 seconds (was 2 seconds). Increases length of Killer Instinct when Survivors use a Vaccine by 3 seconds (was 2 seconds).

    • Tyrant Gore

      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%). Decreases zombie respawn time by 7.5 seconds (was 5 seconds).

    • Zombie Heart

      • Increases mutation rate when destroying zombies with Tentacle Strike by 75% (was 50%).

  • The Trickster

    •  Lucky Blade

      • Increase the duration of Main Event by 0.3 seconds (was 0.2 seconds) for each Blade hit while it is active.

    • Waiting For You Watch

      • Increases the duration of Main Event by 0.4 seconds (was 0.3 seconds) for each Blade hit while it is active.

  • The Ghost Face

    • Power

      • Movement speed while crouched: 3.8 m/s (was 3.6 m/s).

      • Night Shroud recharge time: 20 seconds (was 24 seconds).

      • Killer Instinct duration after being revealed: 4 seconds (was 2 seconds).

    • Knife Belt Clip

      • Reduces the Terror Radius by 12 meters (was 8 meters) while crouching.

    • Night Vision Monocular

      • A Survivor that reveals The Ghost Face is inflicted with Exhausted for 10 seconds (was 5 seconds).

  • The Executioner

    • Power

      • When hitting a Survivor with Punishment of the Damned, that Survivor is inflicted with Torment.

 

PERK UPDATES

  • Pop Goes the Weasel

    • After hooking a Survivor, the next generator you damage instantly loses 30% (was 20%) of its current progress. Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.

  • Déjà Vu

    • We have noticed growing concerns surrounding excessively long matches caused by 3-genning (Killer defending a cluster of three generators). We are working on a long term solution for a future update to limit how effective this strategy can be. However, we recognize that Survivors need more options at their disposal right now to combat 3-genning. With this in mind, some adjustments have been made to Déjà Vu: The perk will now reveal the auras of 3 generators which are in close proximity to one another indefinitely (previously for 30/45/60 seconds at the start of the trial and everytime a generator was completed) and grant a 4%/5%/6% repair speed bonus on the revealed generators (previously 3%/4%/5%).

  • Flashbang

    • After completing 70%/60%/50% progress on any generator, Flashbang activates. Enter a locker and press the Active Ability Button 1 to craft a flash grenade. (No longer requires being empty-handed)

 

FEATURES

Search Bar

Yes, it's the moment you've been waiting for: the loadout and customization screens finally have a search bar. You can now filter your Items, Add-ons, Offerings, Perks, Cosmetics, Outfits and Charms using this textbox.

The following text parts can be searched for:

  • Name
  • Description / flavor text
  • Rarity
  • The Collection name of a Cosmetic
  • The Outfit name of a Cosmetic
  • The Item that an Add-on attaches to
  • For teachable Perks, the name of the character that unlocks it

 

Item Rules Rework

  • Items are now divided into categories:
    • Survivor Item
      • These can return to a player's inventory at the end of a match
      • e.g. Toolbox, Firecracker, etc
    • Special Item
      • Items related to playing against specific Killers
      • e.g. Lament Configuration, VHS Tape, etc
    • Temporary Item
      • Items that do not return to a player's inventory at the end of a match
      • e.g. the White Glyph's Pocket Mirror, Flashbang
 

Misc

  • Added an update popup requiring players to back out to the splash screen when a backend update is deployed. This may happen with a Kill Switch change, release of new store items, or other similar changes. This popup will only appear in the Main Menu, in the Store, or before queueing as a Killer.

  • Added protection against hackers using characters they do not own.

  • Error messages produced by a disconnection, a timeout from the server, or a kick are now distinct and clearer.

BUG FIXES

Audio

  • Fixed an issue where survivors could hear the Terror radius when affected by the Oblivious status during a chase.

  • Fixed an issue where The Wraith's Coxcombed Clapper addon also muted the sound when The Wraith uncloaks.

Bots

  • Bots can now use the following Perks:

    • Background Player

    • Blood Rush

    • Potential Energy

    • Power Struggle

    • Reassurance

    • Urban Evasion

  • Bots no longer have trouble with one window on the Rancid Abattoir Map.

  • Bots no longer drop held Items after wiping a Hag's Phantasm Trap.

  • Bots no longer attempt to use Dead Hard when the Killer is unable to hit them (for example, when chased by a Demanfested Onryo).

  • Bots are more likely to run out of the Basement after wiggling off the Killer while in the Basement or on its stairs.

  • Bots no longer make the horror trope decision to run away from a chasing Killer into the Basement.

  • Bots no longer stubbornly stay in a flee loop when there are important goals available (e.g. escape through opened gates).

  • Bots now avoid dropping an unsafe pallet when separated from the Killer by a small wall.

  • Bots playing against Freddy Krueger can now use Alarm Clocks.

  • Bots playing against Pyramid Head can now crouch whilst attempting to cross a Trail of Torment while crouching.

  • Bots playing against The Dredge now lock Lockers near Generators they are working on.

  • Bots playing against The Knight no longer consider a loop to be safe if a Guard is chasing alongside the Killer.

  • Bots playing against The Trapper have learned to avoid Bear Traps set at pallets.

  • Bots playing against The Twins are more likely to run up to and kick Victor.

  • Bots playing against The Twins can now use the Shove Door or Push interaction to remove Victor from a locker.

  • Multiple Bots no longer attempt to sabotage the same hook at the same time.

Characters

  • The Frumious Jabberwock skin for The Artist no longer causes FPS spikes after completing a game.

  • Fixed an issue where, when playing as the Executioner, survivors who were rescued from a Cage of Atonement while the Killer was looking away from their location resulted in the rescued Survivor being displayed in their caged animation for the remainder of the Trial, but only for the Killer.

  • Fixed an issue where the Pig's hand would move unnaturally when mainly moving sideways to the left.

  • Fixed an issue where Cenobite appeared to be sliding around instead of walking.

  • No longer showing an extra placeholder mesh of The Cenobite in every map

  • Survivors affected by the Oblivious status effect can no longer hear the Terror radius during a chase

  • A Survivor's Flashlight no longer remains visible to The Spirit if turned off during a Phase Walk

  • The game no longer crashes if a Zombie falls out of bounds

  • Legion is no longer able to vault on top of the bus in Autohaven Wreckers during Feral Frenzy

  • Correctly display scream noise indicator when a Survivors screams from The Knight's Healing Poultice add-on

  • Fixed Knight Guards being unable to patrol in various locations

  • The Plague can no longer infect breakable walls and Exit gates

  • The Milk'n'Cookies achievement can no longer be advanced more than once per trial

  • Using The Cenobite's power during a chase now correctly resets Bloodlust

  • Scratch marks are no longer visible for a short period of time when switching from Charlotte to Victor

Environment

  • Fixed issues related to the placement of the Singularity in Door frames

  • Fixed an issue where Victor would not dissolve in Badham Preschool

Perks

  • Multiple survivors with "Any Means Necessary" cannot all raise the same pallet, preventing the ability to climb elevated collision

  • Adrenaline is now triggered in a way that is compatible with Sprint Burst

  • Adrenaline is now correctly triggered when being unhooked or self-unhooking when the exit gates become powered

  • Survivors who receive the Oblivious status by way of the Nemesis perk now maintain it for the full 60 seconds even if the Obsession is changed.

  • The Potential Energy perk can no longer be activated for a short duration after being grabbed from a Generator by the Killer

  • The Distortion perk now correctly hides auras when caught in a bear trap

PLATFORMS

UI

  • Disconnecting a controller while transitioning to the Tally Screen no longer hardlocks the UI.

  • Fixed a soft-lock that could occur when changing role while in the Characters menu.

  • Fixed a potential crash when quitting the Game.

  • Fixed an issue in the Settings menu where some settings were not reset properly after selecting the "Reset to Default" option.

  • Fixed an issue where the character name could sometimes overlap with the preset buttons in the Lobby.

  • Fixed an issue in the Bloodweb where players' Bloodpoints show 0 when pressing on the prestige button while having less Bloodpoints than the required amount.

  • Trimmed extraneous space entered in the Promo code input text.

Misc

  • Black bars around the screen no longer appear in the Main Menu when using an unexpected aspect ratio.

  • Cosmetics accessories such as hair and cloths should now be correctly in sync.

  • Multiple players with the same display name within the same lobby no longer body-swap to each other's characters.

  • Outlines now correctly display when playing the Tutorials on a "Core Chunk"/"Ready to Play" partial installation on consoles.

  • The loadout is correctly reloaded after re-enabling parts of it in the Custom Game match settings.

Update 7.0.0 Public Test Build (PTB) Adjustments

The Singularity

  • Updated Biopods' disabled state to be more obvious visually

  • Made Overclock duration more obvious by adding a meter around the power icon

  • Diagnostic Tool (Add on): Updated to work during Overclock mode for clarity and consistency

  • Nanomachine Gel (Add on): Updated to work during Overclock mode for clarity and consistency

EMPs and Supply Crates

  • Survivors holding an EMP no longer see Supply Crates

  • Number of Supply Crates decreased from 7 to 5

  • Increased the time it takes for EMPs to be generated from 80 to 90 seconds

Toba Landing

  • Reduced the amount of vegetation to help players navigate in the map

  • Updated the amount of loops considered safe

Bots

  • Bots have realized that a Killer on a different floor directly above or below them is not as dangerous, and are now less likely to drop pallets in that situation.

  • Bots playing against The Singularity are now slower at hiding from an active Biopod.

  • Bots playing against The Singularity no longer pace back and forth when a Survivor is on a Hook near a Biopod.

  • Bots using Flashbang can once again interact with Killer-specific items.

Platforms

  • Fixed a crash occurring when receiving an in-game friend request on the Nintendo Switch.

  • PlayStation players that are friends with a party host but not mutual friends can now join that party.

  • Inputting an invalid code in the Store twice in a row no longer breaks the text field on some platforms.

Misc

  • Adjustments the Executioner (Punishment of the Damned) have been reverted

  • Fixed multiples issues in the Singularity's mori, where the survivor's face was not dissolving correctly,

  • The Perk Preview icons are now disabled in Anonymous Mode.

  • Loadout parts are now correctly blocked by Match Management settings in a Custom Game.


For more Dead by Daylight news be sure to check out our dedicated section, or some of our Guides & Tutorials, just below:

MAJOR UPDATES - Next Season Start TimeRank Reset Schedule | Patch Notes | Prime Gaming Rewards | Year 8 Roadmap | DBD Anniversary

GAME GUIDES - Dead By Daylight Codes | Shrine of Secrets This Week | How To Get Bloodpoints Fast | How To Get Bloody Clothes | Cross-Progression Explained | How To Track Stats

TIER LISTS - Dead By Daylight Killers Tier List | Best Survivor Builds Ranked | Best Survivor Perks RankedBest Killer Perks Ranked

BEST KILLER BUILDS – The Artist | The Blight | The Cannibal | The Cenobite | The Clown | The Deathslinger | The Demogorgon | The Doctor | The Dredge | The Executioner | The Ghost Face | The Hag | The Hillbilly | The Huntress | The Legion | The MastermindThe Nemesis | The Nightmare | The Nurse | The Oni | The Onryō | The Pig | The Plague | The Shape | The Skull Merchant | The Spirit | The Trapper | The Trickster | The Twins | The Wraith