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Warframe Update 33.5.6 Patch Notes, Confirmed Changes, and News

Here's everything included in the latest Warframe update and patch notes.
Warframe Update 33.5.6 Patch Notes, Confirmed Changes, and News
Digital Extremes

Are you looking for the latest Warframe patch notes? If you're here, chances are that Digital Extremes have pushed another game update to add new content or deployed a hotfix to make some adjustments. While Warframe is a good free-to-play title with an incredible community, it's no strange to the problems that plague most modern live-service titles. 

Since these games, including Warframe, are constantly evolving and changing, it's best to keep an eye out for every new patch note to keep yourself updated with the game. 
Warframe, in particular this year, has received numerous hotfixes since the launch of its latest expansion, The Duviri Paradox. It's mostly minor fixes for stuff like missions not being tracked, the new Kullervo Warframe, Duviri nodes, and more. 

Irrespective of whether it's something minor or game-changing, we plan to keep this article updated with all the changes coming to this game. Read on to find out the latest Warframe patch notes. 

August 4: Updated with all the latest info with update 33.6.

Latest News

Below, we will keep you up to date on the latest news, rumors, and leaks related to Warframe's new and upcoming patches.

28 July 2023 - Wisp Prime has arrived!
wisp prime warframe
Wisp Prime Warframe is now available to purchase via Prime Access. (Picture: Digital Extremes)

With update 33.6, Digital Extremes has finally added the much anticipated Prime Warframe of Wisp. As with any Warframe in the game, you can either purchase it directly from the in-game store or earn relics to craft Wisp Prime.

19 July 2023 - TennoCon Is Coming!

No doubt we're going to see and hear plenty more about future updates to Warframe with TennoCon fast approaching on August 26.

All Warframe 2023 Patch Notes

Below you can find the latest patch notes for Warframe in 2023.

Hotfix 33.6.3

Changes

  • Temporarily removed the ability to purchase additional Operator/Drifter Appearance Config Slots in Teshin’s Cave, as it would cause players to crash. 
    • This is a quick patch as the real fix requires Code. Players should have this functionality restored with our next Cert build.
    • Note: You are still able to purchase additional Operator/Drifter Appearance Config Slots in your Orbiter or Hubs (Cetus, etc.). 
  • Updated Swooping Miasma Decree’s description to better indicate that players “Gain +x mid-air jumps”, and fixed capitalization. 
  • Updated Incarnon Genesis descriptions to reduce important information being cut off in the Steel Path Circuit Reward selection screen. 

Fixes

  • Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat. 
  • Fixed Kahl being unable to aim down sights after exiting security cameras in Break Narmer missions. 
  • Fixed Client Drifter Melee appearing invisible and not saving customization when their appearance is changed via the Mirror in Teshin’s Cave. 
  • Fixed being unable to customize the Sun & Moon sheath in Teshin’s Cave. Drifters will now see the missing “Attachments” option in this weapon’s Appearance menu. 
    • This also fixes Drifter Attachment colors applying to the Sun & Moon sheath in Duviri. 
  • Fixed Swooping Miasma Decree not applying Viral status to enemies who are asleep. 
  • Fixed Kexat’s Pounce Decree not being triggered while airborne during Titania’s Razorwing, Hildryn’s Aegis Storm, or Yareli’s Merulina. 
  • Fixed a % appearing before Chatlinks in a Clan’s Message of the Day.
  • Fixed a [PH] tag appearing for returning players of a host migration after completing the Orowyrm fight. 
  • Fixed being unable to Chatlink various items, including:
    • TennoCon 2023 Digital Pack items
    • Various Star Days Glyphs
    • Rhino Dex Noggle
  • Fixed a script error that could occur when attempting to customize your Drifter in the Orbiter. 
  • Fixed Jackal restoring health and spawning enemies for returning players if a host migration occurred during the final finisher of the fight.
  • Fixed becoming invisible and losing physics after dying as Sevagoth’s Shadow in the Undercroft. 
  • Fixed blocking in the Drifter Melee tutorial in the Duviri Paradox Quest not being counted if players swapped to a different Drifter Config via the Mirror in Teshin’s Cave.
  • Fixed “Waiting for Players” message remaining indefinitely on Client screens if Host is pulled into the Confront Kullervo objective while Maw Feeding. 
Hotfix 33.6.2

Additions

  • Added Incarnon descriptions to the on-hover pop-up in the Steel Path Circuit reward selection screen.
  • Added the ability to dismount the Ropalolyst via the melee input. 

Fixes

  • Fixed mashing the Cipher button resulting in a total loss of input, meaning players would not be able to leave the hacking screen. 
  • Fixed players losing functionality after accessing cameras in Break Narmer missions.
  • Fixed Facial Accessories no longer appearing with the Stranger’s Hood equipped and Hood toggled off. 
  • Fixed Circuit Assassinate Jackal not being given the same “boss-type” classification as other assassination targets.
Hotfix 33.6.1

Changes

  • Increased the Larkspur Prime Riven disposition from 0.5 to 0.6. 
  • Updated the “Duviri Steel Path is locked” message to indicate which nodes need to be completed in order to gain access.

Fixes: 

  • Fixed Clients attempting to do Finisher the Jackal in the Circuit sometimes not properly registering, allowing players to deal damage without progressing the fight stage, leading to players becoming progstopped.
  • Fixed Host Migrating in the middle of a Pazaron Finisher to the Jackal in the Undercroft resulting in the remaining players being progstopped. 
  • Fixed Enhanced Damage Numbers missing their outline. 
  • Fixed players receiving self-damage from the Glaive that spawns from the Argo & Vel Heavy Attack. 
  • Fixed the ability to sell/dissolve Mods in the Vor’s Prize Quest, resulting in a progstop. 
  • Fixed various offset issues with the Clearvoy Drifter Suit. 
  • Fixed a crash related to Specters being unable to pick up certain types of ammo.
  • Fixed missing “How to Obtain” description for the new Duviri Captura Scenes that appears when they are unowned. 
  • Fixed missing pieces of floor in the Void Tileset. 
  • Fixed Argo & Vel’s shield appearing to float on certain Warframes. 
  • Fixed incorrect Sugatra attachment point on the Argo & Vel. 
  • Fixed the Accessibility color palette using the Easter Palette icon.
  • Fixed Brimon’s dialogue options appearing in all caps. The Drifter no longer yells “CHALLENGE ACCEPTED”, but you are still welcome to in your free time. 
  • Fixed Wisp skins without custom Motes not using Mote Prime when equipped on
  • Fixed Iron Skin in Conclave giving Rhino 60s of invulnerability instead of the intended 0.5s once depleted. 
  • Fixed High Shader Quality toggle appearing on even if disabled in dx12. 
  • Fixed issue where Anku Incarnon didn't properly benefit from Range and Slash Damage bonus on Slide Attacks, and didn't inflict any status effects.
  • Fixed Grendel’s Feast not functioning correctly for Clients, resulting in the inability to use Nourish or Regurgitate, amongst other issues. 
Update 33.6

DUVIRI CHANGES

  • Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA
  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor's Prize Quest, and the Duviri Paradox will be available to them after its completion. 
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri.  Offering two Starting Paths for new players was an experiment -- and not one we regret -- but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight. 
  • Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side. 
  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
  • Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm's pedestal will no longer glow once the objective is completed.
  • Missed note: Removed Luscinia’s Opera singing in the Undercroft. 
    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise. 
  • Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
  • The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play. 
    • This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.

GENERAL CHANGES:

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
  • Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. 
  • Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings. 
  • Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.  
  • Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies. 
  • Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state. 
  • Slightly smoothed and improved the Rifle aiming animation. 
  • Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods: 
  • Rupture - Increased Impact Damage from 30% to 90% 
  • Disruptor - Increased Impact Damage from 30% to 90%
  • Piercing Hit - Increased Puncture Damage from 30% to 90% 
  • Flechette - Increased Puncture Damage  from 30% to 90% 
  • Sawtooth Clip - Increased Slash Damage from 30% to 90%
  • Shredder - Increased Slash Damage from 30% to 90%
  • Concussion Rounds - Increased Impact Damage from 60% to 90%
  • No Return - Increased Puncture Damage from 60% to 90%
  • Razor Shot - Increased Slash Damage from 60% to 90%
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst. 
  • Updated the Conservation animal map icons to match their respective Echo Lure colors.
  • Updated the Platinum and Regal Aya purchase screens to be more streamlined.
  • Common Cambion Drift resources (Ganglion, Lucent Teroglobes, and Pustulite) no longer trigger the special resource notification when picked up in the landscape. 
  • These special resource notifications are meant to highlight uncommon or rare pick-ups in-mission. Players will still be able to see common Cambion Drift resources via the regular resource pick-up notification -- we’re just saving that special pop-up for harder to find items! 
  • Removed a feature where certain bosses scaled their level based on your equipped Mods.
  • This is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter. 
  • With this feature removed, now all bosses will always spawn at a consistent level on the regular Star Chart.
  • Increased the size of the Polychrome context action so that it's more accessible at odd angles.
  • Blitz Eximus will no longer target Defense Targets with their shockwave attack, but the Defense Target can still be injured by it if hit.

OPTIMIZATIONS

  • Implemented experimental cached shader prefetch for DirectX 12 to reduce hitches and visual pops. This may also reduce load-times because it moves shader compiling earlier in the loading process and may avoid the loading screen waiting for the driver. 
  • Made experimental optimizations for processors with hybrid architectures (eg: 12th Gen Intel). 
  • Optimized small hitches in DirectX 12 that could occur when transmissions or menus with 3D backgrounds appeared. 
  • Made micro-optimizations to memory footprint in the resource system to save over 70 KB. 
  • Made micro-optimizations to engine startup and level loading. 
  • Made systemic micro-optimizations to level loading for all platforms. 
  • Made optimizations to sound pathing. 
  • Made systemic micro-optimizations to rendering performance. 
  • Made optimizations to level loading. 
  • Made systemic micro-optimizations to the content update system.
  • Made small performance fixes when playing The Duviri Paradox Quest. 

STEAM CONTROLLER FIXES

  • Fixed the default Steam Input layout not working for all Drifter controls. 
  • This also fixed a bug that was doubling controller stick sensitivity if you were using Steam Input. 
  • Fixed being unable to accept Friend Requests with Steam Controller Input. 

TOP FIXES

  • Fixed Decrees with a mobility trigger (ex: Temporal Acceleration, Ranger's Reload, etc.) not applying while Yareli is riding Merulina. 
  • Fixed the “Between the Eyes” Decree not applying bonus damage to Melee and Power Strike damage. 
  • Fixed Table for Two side objective near Mathila’s Farm being uncompletable due to inaccessible void beam spawn point. 
  • Fixed self-damage being dealt to Grendel after Feasting on enemies that are taking damage from Status dealt by allies.
  • Fixed Undercroft Portals not spawning if squadmates were speaking to the Warden or confronting Kullervo. 
    • These were disabled to fix issues caused by part of the squad being in the Undercroft waiting room when the Kullervo fight started. Now, these Portals will spawn but cannot be entered until the Kullervo encounter has ended (or you say "no" to the Warden).
  • Fixed the Secondary Outburst Arcane consuming one less than the indicated Combo Counter (e.g. the UI displayed 15 but the value used for the Arcane was 14). 
  • Fixed side objective and main Spiral stage Undercroft Portals repeating the same mission back to back. 
    • The same mission type can still appear in the same session (i.e. Survival → Excavacation → Survival), but now they will not be all the same for all portals (Survival → Survival → Survival). 
  • Fixed Eximus in the Undercroft, Simulacrum, and Sanctuary Onslaught not dropping their guaranteed ammo.
  • Fixed Drifter Power Strikes getting canceled if you block or quickshot while it is spooling up. 
    • Normal Drifter melee attacks can still be canceled by blocking and quickshots. 
  • Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli. 
  • Fixed Clients getting stuck as Drifter in the Undercroft after getting pulled into the lobby and using Transference.  
  • Fixed being unable to use Transference in the side objective Undercroft missions after completing the Orowyrm fight in The Duviri Experience. 
  • Fixed dying before the Orowyrm cutscene causing the cinematic to be completely empty and losing function after it has completed. 
  • Fixed consecutive Heavy Attacks not resetting the Melee Combo multiplier.  
  • Fixed Clients being unable to rejoin Undercroft missions. 
  • Fixed Rauta’s melee combo counter increase not applying with Garuda’s Talons equipped as your melee weapon. 
  • Fixed Kullervo’s Wrathful Advance ability always equipping your Primary weapon after casting, even if your Secondary weapon was equipped prior to the cast. 
  • Fixed Dax units in Duviri having an increased resistance to cold procs.
  • Fixed floating Silphsela disappearing when the Sun Silph they spawned from is destroyed.
  • Fixed Kullervo’s Wrathful Advance dealing inconsistent damage when used with Gunblades.
  • Fixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Trumna, Sepulcrum, etc.) not gaining charges from kills caused by their own status damage. 
  • Fixed Exodia Might not triggering on Mercy Kills. Previously it would only trigger on Finishers performed by your actual Zaw (versus your Parazon, etc.).

INCARNON FIXES

  • Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended. 
  • Fixed Evolution perks not being reflected in the Incarnon Weapon’s upgrade screen stats in Teshin’s Cave. 
  • Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod. 
  • Fixed Furis’ Haven Foray Incarnon perk not applying its bonus damage from Overshields. 
  • Fixed being able to self-stagger using the Ceramic Dagger Incarnon heavy attack. 

 

UI/HUD FIXES:

  • Fixed rewards and resources earned not appearing in the End of Mission screen upon extracting via the “Leave Duviri” option. 
    • These were already awarded upon leaving via this method, they simply were not reflected properly in this End of Mission Screen!
  • Fixed subsequent Excavation Stages in the Circuit not showing Cryotic progress UI. 
  • Fixed the Relic rarity gauge UI always showing as Radiant in the Fissure Mission Relic selection screen. 
  • Fixed being unable to start certain missions from the Alerts Bar (ex: Void Fissures) when selected on the Duviri Region Screen. 
  • Fixed cases of Main Story objectives in Duviri not appearing in the HUD if players moved far from the objective and then returned.
  • Fixed Sirocco’s Overcharge reticle UI missing when reloading while mounted on Kaithe as Client. 
    • Also fixed Sirocco’s magazine count going down by more than one after the first shot. 
  • Fixed interacting with the “Incarnon Upgrade Available” prompt in your HUD while already in the “Evolve Incarnon Weapons” Menu at Cavalero resulting in function loss.
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.
  • Fixed Objective Waypoints not appearing on the Advanced Duviri Map. 
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri. 


FIXES

  • Fixed Host migration sending Clients to another Host that has their matchmaking set to Solo, leaving them in a non-functional state. 
  • Fixed an issue where Clients would see other players fall through the map when they mount a Kaithe.  
  • More fixes towards Recompense putting Kullervo into bleed-out if Ability Strength is high enough. 
  • Fixed Vulpaphyla Larvae being able to block Kullervo’s Wrathful Advance. 
  • Fixed Host migration causing the graves in Duviri to lose their context action for the remaining players. 
  • Fixed ammo for Drifter and Warframe weapons getting auto-refilled upon mounting Kaithe. 
  • Fixed hitching that would occur when loading into Teshin’s Cave to select a Warframe during The Duviri Paradox Quest. 
  • Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped. 
  • Fixed players that are permanently downed (no revives left) being revived after Host migration. 
  • Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod. 
  • Fixed the camera standing still after transitioning to the Paragrimm in the "Recover the Paragrimm's Tomes" objective.
  • Fixed being able to begin Maw Fishing while the Confront Kullervo objective starts, resulting in your Drifter being teleported into the water instead of to Kullervo’s Hold.
  • Fixed loss of function caused by accessing other menus while Maw Feeding. 
    • As a result, we have disabled the ability to use the Pause Menu while partaking in this activity.
  • Fixed a floating Ueymag on Kullervo’s Hold. 
  • Fixed Sythel appearing on the Duviri Landscape during the Fear Spiral. 
  • Fixed players experiencing function loss if Transferring to their Operator while sliding. 
  • Fixed Akstiletto skins not replacing the magazine type on the Prime model. 
  • Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated. 
  • Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs. 
  • Fixed being able to walk behind the portal in Teshin’s Cave without being teleported to Duviri. 
  • Fixed Vor continuing his monologue if killed before he starts talking in the Circuit Exterminate.
    • To remedy this, his monologue starts sooner upon spawning.
  • Fixed Jordas Golem sometimes getting stuck after spawning. 
  • Fixed players floating mid-air if standing upon the Juggernaut Behemoth boil before it spawns in Jordas Golem Assassinate missions.
  • Fixed a hitch in the Cambion Drift Steel Path Bounty stage “Cleanse the Land”. 
  • Fixed Mods sometimes not applying to Garuda’s Talons in Duviri. 
  • Fixed being able to slide as Drifter while performing a Power Strike. 
  • Fixed the glowing FX from the Apostasy Prologue Quest persisting in the Personal Quarters after completing the Quest. 
  • Fixed being able to exit the map using Kullervo’s Wrathful Advance. 
  • Fixed being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Will-O-Wisp (if there was a Reservoir placed in the landscape prior to entering the Undercroft). 
  • Fixed kills done with certain Decrees (such as “Bombastine’s Malice”) counting as Ability Kills for the Nightwave Act “Power Trip”. 
  • Fixed dotted shadow textures when SSAO quality is High and TAA is turned off.
  • Fixed FSR upscaling being available for GPUs that do not support it, resulting in a black screen. 
  • Fixed issues with Steam Prices not loading showing 0.0000 in price instead of properly reflecting the error.
  • Fixed broken textures near a cave on Kullervo’s Hold. 
  • Fixed a map hole in the Corpus Ship tileset, just big enough for a Razorwing Titania to fly through. 
  • Fixed a console in the Gas City tileset missing its screen. 
  • Fixed the Gas City skybox having a blank space.  
  • Fixed a map hole in one of the roads on the west side of Duviri.
  • Fixed a spot-load that could occur while spawning Liminus. 
  • Fixed a few short hitches that could occur in The Duviri Paradox Quest. 
  • Fixed Kuva Liches with Dual Pistols equipped using single-handed weapon aim poses when crouched.
  • Fixed the Conclave team rebalancing message being localized to the Host's language regardless if the Client uses a different language launcher.
  • Fixed offset issues for the Avia and Protovyre Chest pieces on the Orizu Drifter Suit. 
  • Fixed offset issues for the Asa, Kunshu, and Telos Syandana on the Orizu Drifter Suit. 
  • Fixed offset issues for Vetala Prime shoulder and leg pieces on Railjack Crew. 
  • Fixed various offset issues with the Iridos Chest Plate. 
  • Fixed offset issues for leg armor on the Baruuk Doan Skin. 
  • Fixed the Iridos, Ki'Teer and Maggor Chest Pieces not laying flat on Kullervo’s chest. 
  • Fixed Emblems attaching at weird points on Revenant Prime after removing the Revenant Prime Armor and swapping skins.
  • Fixed various offset issues with Krtrima Armor pieces on several Warframes. 
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter. 
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter. 
  • Fixed various offset issues with Aesopex Armor pieces. 
  • Fixed a rare crash that could occur when clicking on a look link from chat. 
  • Fixed crash related to Corrosive procs. 
  • Fixed a brief flash of brightness in the end of the mission screen. 
  • Fixed rare crash when dying as a Warframe while being ragdolled. 
  • Fixed rare crash related to enemy AI movement.
  • Fixed rare crash when loading into the Duviri Experience. 
  • Fixed rare crash related to the Kullervo boss fight. 
  • Fixed a crash that could occur when loading procedural levels. 
  • Fixed a rare case of desync between Client and Host after idling for a long time in Duviri.
  • Fixed rare crash in Kaithe section of the Steel Path Orowyrm Fight if a player lost their Kaithe after a host migration. 
  • Fixed a rare crash caused by going through the Portal in the “Shades of the Undercroft” section of The Duviri Paradox Quest after idling for a significant amount of time. 
  • Fixed a rare case of disconnecting from the server after very long play sessions.
  • Fixed camera swinging around wildly when mounting Kaithe in Duviri. 
  • Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
  • Fixed the aliases of recently added friends not appearing in the UI list (only their platform and Mastery Rank icons would be seen). 
  • Fixed Clan Affinity not updating immediately after rushing a Dojo room / decoration that gives Clan Affinity.
  • Fixed Clans earning Clan Affinity for rooms that are not fully constructed. This only affects existing Clans that have those rooms placed in their unfinished state, and those Clans who build these rooms following this update.
  • Fixed Waterfall (Gentle) Dojo Decoration VFX disappearing when viewed from certain angles. 
  • Fixed enemies getting stuck on one of the catwalks in the Grineer Galleon tileset. 
  • Fixed rare crashes that could occur on PC when using multiple accounts where some used the Optimized Flip-Model and others did not. 
  • Fixed flickering between skybox and terrain in Duviri when SSAO is set to high on DirectX 12. 
  • Fixed rare crash when using DirectX 12. 
  • Fixed script error related to Yareli. 
  • Fixed script error related to Cipher hacking.
  • Fixed Clients maintaining Drifter UI while playing as Warframe after being teleported into the Orowyrm Arena. 
  • Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.  
  • Fixed texture flickering in the extraction area in the last stage of The Archwing Quest. 
  • Fixed being unable to chat link the following: 
    • Several Sigils
    • Several Regular and Prime Noggles (Harrow, Revenant, Khora, Garuda) 
    • Operator Accessories
    • Lanex Syandana
    • Ogris Iridos Skin 
    • Orowyrm's Sanctum Display
    • Eximus Advantage and Metamorphic Magazine Mods
    • Hero of Duviri Display
    • Drifter Keeler Suit
  • Fixed the Orowyrm Orvius Rablit spawning mid-air if the Materlith statue is by bushes. 
  • Fixed floating resource container in the cave east of The Agora in Duviri. 
  • Fixed being able to see through the map from a staircase in the Orokin Tower tileset. 
  • Fixed Grineer enemies taking cover and not attacking unless damaged by players. 
  • Fixed script error related to Cipher hacking.
  • Fixed using the Navigation console after a completed Railjack mission and attempting to go to the dry dock resulting in an endless timer.
  • Fixed Landing Crafts appearing blurry docked in Relays with Motion Blur on. 
  • Fixed camera hanging after interacting with the “Find the Paragrimm’s Lost Tomes” pedestal in Duviri. 
  • Fixed an issue where Liminus enemies would ambush players if the Host was AFK in Teshin’s Cave. 
  • Fixed Mods being rewarded for Spiral stages after completing the Kullervo fight. 
  • Fixed rare case where two Orowyrms could spawn during the Steel Path fight, causing several issues. 
  • Fixed Void Flood objective UI lingering into the next Undercroft stage.  
  • Fixed Rescue the Prisoner objective as a Spiral stage taking a long time to officially end after successfully completing it (in other words, it would take a long time to transition to the next stage). 
  • Fixed performance getting progressively worse in the Duviri landscape after triggering a Ghost Mirror side objective. 
  • Fixed the Drifter Vest being see-through at certain angles. 
  • Fixed issue where certain conditional animations would stop working under specific        circumstances (e.g. head tracking would stop working while playing a looping emote once you had the camera facing behind the player, never to reactivate for the duration of that emote). 
  • Fixed extraction portal VFX doubling if Host migration occurs in the extraction zone in Duviri. 
  • Fixed Clients being targeted and attacked by enemies in Duviri while controlling the Paragrimm. 
  • Fixed offset issues for several Syandanas when equipped on Kullervo. 
  • Fixed the “Gather Enough Samples” Bounty objective UI no longer showing a counter for the collected samples. 
  • Fixed the Rune Marrow dropped from Corrupted Vor in the Undercroft appearing as a Mod. 
  • Fixed losing UI and not seeing the Dax Gladius cutscene if squadmates triggered it while you are far away. 
  • Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline. 
  • Fixed becoming invisible on the bridge in the Castle Town Captura Scene. 
  • Fixed unlit rocks by the Chamber of the Muses in Duviri. 
  • Fixed a flat texture sticking out of the ground by the Lunaro Court in Duviri. 
  • Fixed small texture gap by the Upperhaven in Duviri. 
  • Fixed several pillars and walls in the Orowyrm arena missing collision. 
  • Fixed multiple parts of Kullervo’s Hold clipping or missing textures. 
  • Fixed the extraction timer triggering from town hub to open landscape (e.g. Cetus to Plains of Eidolon) even if Client doesn’t leave the tunnel. 
  • Fixed several languages translating “+10x” stat lines incorrectly. 
  • Fixed being able to install the wrong Segment during the Vor’s Prize Quest, resulting in a progression stop. 
  • Fixed Clients not receiving rewards from Maw Feeding if they are Feeding at the same location and the same time as the Host. 
  • Fixed Undercroft enemies not spawning if a Host Migration occurred while in the Undercroft waiting room. 
  • Fixed being stuck in a loading tunnel if you experienced a host migration during the End of Mission Screen after abandoning a Railjack Mission.
  • Fixed the “Repeat Mission” button in the Circuit End of Mission screen not taking you to the Circuit Menu. 
  • Fixed various terrain issues (including a floating tree!) across the Duviri landscape. 
  • Fixed Host migrating while on the Duviri Landscape resulting in a non-functional waypoint marker being added to the map if the player has enough Intrinsics to rank up. 
  • Fixed a script error triggered by the Phage in the End of Mission screen. 
  • Fixed the Energy Orb drop chance of Trinity’s Pool of Life Augment not scaling with Power Strength.
  • Fixed an issue where Specters spawned by Sisters of Parvos would incorrectly clone your modular weapons, leading to occasional crashes and an otherwise non-functional melee weapon for the Specter. As a bonus, your cloned Specter will now properly apply your weapons’ color schemes so you can fight them in style. 
  • Fixed dying in Duviri sometimes resulting in you respawning in the wrong area (ex: respawning in the Undercroft waiting room after you’ve already been teleported to the actual Undercroft mission, etc.). 
  • Fixed a piece of floating grass in the Undercroft waiting room. VERD-IE would be proud!
  • Fixed Clients being invisible if they were in the middle of Maw Feeding at the conclusion of the first stage of the Orowyrm fight, and were transported to the Arena while still in Maw-form. 
  • Fixed Clients not seeing the lit torch lights in the Undercroft Waiting Room. 
  • Fixed the Defense, Survival, and Void Flood missions only using the Undercroft Opera Tile for Bounty Stage Undercroft portals. 
  • Fixed a crash caused by Sister of Parvos-spawned Kullervo Specter using Wrathful Advance. 
  • Fixed exiting and re-entering the "Recover the Paragrimm's Tomes" Objective resulting in the player exiting the objective without any input.
  • Fixed a performance issue that could be caused by an interaction between Kullervo's Collective Curse and Sentient faction damage resistances.
  • Fixed the Golden Maws in The War Within Quest not rendering properly during cutscene in which the Maws capture the Operator. 
  • Fixed an issue with decal clipping in the Zariman Ten Zero tileset.
  • Fixed certain areas of the Grineer Forest tileset having see-through areas.  
  • Fixed an antenna hanging in mid air in one of the Enigmas in Duviri. 
  • Fixed an Aggristone Formation floating in the air near Royalstead Pastures in Duviri. 
  • Fixed a wall missing lighting in the Grineer Sealab tileset. 
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed Titania getting stuck in an endless falling loop during the Chains of Harrow Quest due to Razorwing.
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed the Foundry “crafting started” SFX occasionally not playing. 
  • Fixed the Drifter Melee Power Strike charging SFX continuing even after it has been executed.
  • Fixed a lighting issue on the Akjagara. 
  • Fixed Styanax’s Tharros Strike triggering an unintended sound effect for Clients. 
  • Fixed a leftover blocking volume near Bombastine in The Duviri Paradox Quest. 
  • Fixed the Drifter occasionally using the wrong idle animation. 
  • Fixed a case of broken waypoint navigation in the Grineer Sealab tileset. 
  • Fixed Host migration causing the Operator model in the Table for Two side objective to have stretched out neck and limbs.
  • Fixed Broken Turbines in the "Reconnect the Power Lines" objective on Duviri where it still appeared broken even if the objective was completed.
  • Fixed players slightly clipping into the ground upon disembarking their Liset in the Relay arrival cinematic.
  • Fixed teleport sound playing for all squad members invited to the Drifter Camp when transitioning between sections of the Orbiter.
  • Fixed elevated floor collision in the Grineer Shipyard tileset. 
  • Fixed Clients being targeted by enemies while playing the Shawzin Side Objective on the Duviri Landscape. 
  • Fixed players that are invited to a friend’s Drifter Camp seeing Kahl’s Garrison fully ranked even if the Host has not reached max rank in the Syndicate. 
  • Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed. 
    • Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
  • Fixed the skybox disappearing when loading into stages of The Circuit.
  • Fixed a few rare crashes when leaving Duviri and returning to the Orbiter. 
  • Fixed a rare crash when leaving your mission during the 'Assemble the Shrine' objective on Duviri. 
  • Fixed Wisp using the incorrect reload animation for throwing knives. 

Hotfix 33.5.6

Fixes

  • Fixed being unable to trade Arcanes due to them appearing as Mods in the trading UI. 

  • Fixed The Duviri Experience node not registering as complete after finishing The Duviri Paradox Quest, which was preventing the other Duviri nodes (Circuit and Lone Story) from being marked correctly. This led to the Steel Path not unlocking or completing for most players (since the intended flow of needing the normal nodes completed first was not being fulfilled). 

Hotfix 33.5.5

Kullervo Changes & Fixes

The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 

  • Added Ability Strength scaling to Kullervo’s Overguard cap. 

  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.

  • Increased Kullervo’s base Health from 225 to 325.  

  • Added a brief invulnerability window to Recompense’s cast. 

  • Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability. 

  • Fixed Archwing not having any Shields if using Kullervo. 

Rauta Changes

The following changes have been made to address player feedback regarding Rauta’s damage concentration. We are still collecting feedback for potential future changes. 

  • Increased Damage Falloff ranges from 6m-16m to 10m-20m.

  • Reduced its overall pellet spread. 

General Changes

  • Made the following changes to the Power Lines objective in the The Covetous Courtier stage of The Duviri Paradox Quest: 

    • Reduced the number of Power Lines needing to be reconnected from 3 to 1.

    • Added waypoints to each nodule needing to be targeted to reconnect the line. 

    • Added hint text to help players understand the objective. 

  • Updated the description of the Chatty Ordis Community Glyph to credit the correct artist.

  • Updated the speed of the VFX on the Zhivira Shoulder Armor to match the artist’s intent. 

  • Added cloth physics to the Vikasa Aegis Chest Armor to match the artist’s intent. 

  • Updated the Hidden Chest objective text when they are located in caves. 

Fixes 

  • Fixed black screen on Steam Deck after using alt-F4 and reopening Warframe.

  • Fixed Resource Boosters not affecting resources earned from SPROUT in Teshin’s Cave. 

  • Fixed players getting stuck in the Undercroft lobby during the Kullervo fight after Host was teleported in by Client. 

  • Fixed losing control of Paragrimm in the Recover the Paragrimm’s Tomes side objective when another player triggers the Kullervo fight. 

  • Fixed permanently losing Kaithe after not selecting your own (from the Kaithes that spawn) and being downed while riding it during The Steel Path Orowyrm fight. 

  • Fixed Archon Boreal at times being fully invincible during his screeching ability (even if you are within the sphere) in Archon Hunts. 

  • Fixed being unable to remove an Incarnon Genesis from a weapon if it is the only weapon that has one installed. 

  • Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones. 

    • If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards. 

  • Fixed being unable to spawn Kaithe after being forcefully dismounted by running past a Table for Two side objective and then teleporting away using fast travel. 

  • Fixed revive UI using the wrong button input callout while using a controller. 

  • Fixed Eximus units appearing in the Undercroft Defense stage of The Duviri Paradox Quest.

  • Fixed Teshin’s Rablit not spawning in stage 6 of The Duviri Paradox Quest - causing a progress halt. 

  • Fixed getting stuck in the Duviri/Railjack region screen after selecting the active Call of the Tempestarii/The Duviri Paradox quest button at the top of the Navigation UI. 

  • Fixed Oberon’s Hallowed Reckoning Augment Mod not scaling with Duration or Ability Strength Mods.

    • The UI indicated that they were, but it was not applied in-mission.

  • Fixed the number of Tomes required in the Recover the Paragrimm’s Tomes side objective not adjusting to squad size after Host migration (always requiring 3 instead of scaling). 

  • Fixed Cryotic earned from one Excavation side objective Undercroft Portal carrying over to the next.

  • Fixed the waypoint marker from the Drifter’s Guiding Hand ability lingering on Recover the Paragrimm’s Tomes side objectives after completion. 

  • Fixed rare issue of getting a non-existent Primary weapon as an option in Teshin’s Cave offerings. 

  • Fixed the co-op Paragrimm’s Hutch Enigma at Kullervo’s Hold spawning in Solo Duviri missions. 

  • Fixed negative Mod capacity displaying negative number in Arsenal after selling/trading an equipped Aura Mod. 

    • A pop-up will now appear when attempting to sell/trade an equipped Aura Mod, informing players where the Mod is equipped so that it may be unequipped to sell/trade.  

  • Fixed being unable to select an answer on the Zariman Tablets found in Duviri until after transmissions have completed. 

  • Fixed the MK1-Braton missing from the Advanced Movement tutorial sequence. 

  • Fixed the UI on the Zariman Tablets being squished together if you interact with it while a transmission is playing. 

  • Fixed Decree selection UI overlapping with pause menu when using a controller. 

  • Fixed UI overlap in The Circuit reward path selection. 

  • Fixed UI overlap occurring when selecting categories in the Arsenal and opening loadout screen. 

  • Fixed players hearing the wrong SFX for the Drifter’s Restorative ability if cast by someone other than themselves. 

  • Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession.

  • Fixed strange orange line appearing when casting Drifter’s Guiding Hand ability. 

  • Fixed far away players hearing the Kullervo’s Hold bulletin SFX when triggered by another player. 

  • Fixed VFX missing when cleansing Conservation animals in Duviri. 

  • Fixed Gauss’ Nitrolyst Helmet Redline VFX color always defaulting to blue regardless of the custom color selected in the Arsenal. 

  • Fixed Sun Silph floating seeds not moving towards the player if they are close enough to collect them. 

  • Fixed Sun Silph floating seeds not despawning when the plant does as you leave its spawn radius. 

  • Fixed hitching related to the plants from SPROUT loading into Teshin’s Cave upon arrival.

  • Fixed erroneous eye light VFX on Tamms and Kexats in Duviri. 

  • More fixes towards Syandana offset issues when equipped on the Drifter/Operator Orizu Suit. 

  • More fixes towards armor offset issues with the Drifter Harrier and Saita Suits. 

  • Fixed offset issues with the Krtrima Leg Armor. 

  • Fixed several offset issues with the Protovyre Apex Syandana (Warframes and Drifter).  

  • Fixed collision missing on some of the decorative walls on the Archarbor island in Duviri. 

Hotfix 33.5.4

Changes

  • Added caches to the Enigma room at Kullervo’s Hold after successfully completing it. 

  • Resources collected from SPROUT in Teshin’s Cave are now affected by Resource Boosters. 

  • Updated the objective text for Hidden Chests located inside caves to indicate such. 

Optimizations

  • Optimized memory used by DirectX 12 for multi-threaded rendering, particularly for PCs with many cores. 

    • Also fixed potential performance issues with playing on DirectX 12 with PCs not using a 8-core/16-thread processor. 

  • Made systemic micro-optimizations to rendering performance. 

  • Made general systemic micro-optimizations. 

  • Made micro-optimizations to engine startup and level loading. 

  • Made systemic micro-optimizations to level loading.  

  • Made optimizations to sound pathing. 

  • Fixes

    • Fixed Defense waves resetting after Host migration in the Undercroft. 

    • Fixed Kullervo’s Recompense being able to put him in bleed-out if Ability Strength is high. 

      • Other Warframes with a Health cost mechanic, such as Garuda and Inaros, prevent their self-damage from going beyond 2 Health. Kullervo’s Recompense now also has this preventative measure. 

    • Fixed extremely high damage numbers caused by the Fortifying Will Decree interacting with Armor buffing abilities (e.g. Rhino’s Iron Skin and Chroma’s Elemental Ward/Vex Armor). 

      • Fortifying Will grants 15% (at max) Ability Strength for every 50 Armor, which was creating an endless feedback loop with Armor buffing abilities and causing extreme numbers to be reached (at times reaching the billions). In order to fix the above and prevent any further issues, Fortifying Will now has a 500% Ability Strength cap. We want players to continue to enjoy the power that Decrees grant without exceeding levels that are game breaking. With the change above, we have also fixed the following issues: 

        • Fixed the aforementioned abilities not working at all after several casts. 

        • Fixed infinite and permanent armor stacking gained from casting Rhino’s Charge back to back with the Ironclad Charge Augment Mod equipped.

    • Fixed always getting the same Arcane (and possibly the same resource) from all available side objective Undercroft Portals in The Duviri Experience. 

    • Fixed Last Gasp UI and VFX lingering for Clients after getting teleported out of the Undercroft. 

      • Also fixed instant death upon using Transference Surge once returned to the Duviri Landscape. 

    • Fixed being stuck as Warframe in Duviri if teleported from the Undercroft lobby to the Kullervo fight in The Duviri Experience. 

      • To address the above and prevent any further issues, the Kullervo fight cannot be started until after all players have returned from the Undercroft. A warning message will appear to inform players if that is the case. 

    • Fixed unranked Arcane Power Ramp giving 100x more Ability Strength as intended (+2%, stacking up to 4x).  

    • Fixed Dragon Keys not unequipping from loadout and affecting gameplay in The New War Quest. 

    • More fixes towards FOV randomly resetting after certain Duviri objectives.

    • Fixed Clients losing Sirocco after returning to the Duviri Landscape after defeating the Orowyrm. 

    • Fixed mirrored Operator in Ghost Mirror side objectives spawning in unreachable places if the encounter began while flying above it. 

    • More fixes towards launcher-related issues: 

      • Fixes towards the launcher crashing upon hitting  “Play.” 

      • Fixes towards crashing on launcher startup. 

      • Fixes towards the launcher going all black. 

    • More fixes towards a crash that could occur after changing some Upscaling settings and starting the game with DirectX 12.

    • More fixes towards rare crashes that would occur on laptops with both an Nvidia RTX GPU and an Intel IGP. 

    • Fixed Drifter Melee weapon being invisible upon returning to the Duviri landscape from the Undercroft if an automatic weapon was being fired at the time the player was teleported. 

    • Fixed the Config screen in Teshin’s Cave only showing the weapon/Warframe’s base stats (not appearing affected by Mods).

    • Fixed installing Forma reverting previously modified Configs. For example: Changes to Config A would revert after adjusting Config B and then installing a Forma. 

    • Fixed the Bo, Strun, and Vasto (base and variants) Incarnon’s Evolution IV challenge description not stating that it requires “slide attacks” to complete. 

      • Was: Kill X enemies with this weapon.

      • Now: Kill X enemies with slide attacks. 

    • Fixed several elements of the Enigma at Kullervo’s Hold not functioning (i.e. Glyphs missing from totem), making it impossible to complete. 

    • Fixed the Felarx Incarnon’s Evolution V challenge description appearing as a file path. 

    • Fixes towards Drifter’s Guiding Hand ability not guiding anywhere if cast while airborne. 

    • Fixed loss of function from changing tabs in the Crew Contracts screen of the Configure Railjack console. 

    • Fixed blinding VFX occurring when dual wielding the Furis Incarnon with a Glaive weapon. 

    • Fixed issue where Decree SFX could get cut abruptly.  

    • Fixed certain elements of the Enigma located in Kullervo’s Hold not working. 

    • Fixed permanent black screen caused by spawning Kaithe immediately after interacting with the Find the Paragrimm’s Tomes side objective in Duviri. 

    • Fixed Undercroft Portal VFX causing them to appear active during the Orowyrm fight when they were indeed not. 

    • Fixed the context action to interact with Kullervo’s bulletins appearing while riding Kaithe. 

      • Since it cannot be interacted with from Kaithe, it won’t appear until after you dismount. 

    • Fixed a brief flash of brightness in the end of the mission screen. 

    • Fixed Corpus Coildrives in the Orb Vallis not moving until players get close.

    • Fixed the Nikana Krtrima Skin's tooltip in the in-game Market's Featured tab stating that you do not own Nikanas even when you do. 

    • More fixes towards offset issues with the Drifter Saita Prime Suit. 

    • More fixes towards armor offset issues with the Drifter Harrier Suit (notably the Protovyre Shoulder Armor, TennoCon 2019 Shoulder Plates, and Sorex Shoulder Guards). 

    • Fixes towards the portal in Teshin’s Cave at times not appearing. 

    • Fixed security camera VFX not being culled through walls. 

    • Fixed a crash related to processing in the Undercroft. 

    • Fixed a crash caused by Host migration during the Kullervo Fight. 

    • Fixed the in-game Market “Show All” label for Premium Bundles on the Featured page indicating there were more Bundles than what is actually available. 

    • Fixed rare crash related to the Kullervo boss fight. 

    • Fixed rare crash that could occur when the Ghoul Devourer uses its abilities.

    • Fixed several script errors in the Ghost Mirror side objective in Duviri. 

    • Fixed a script error in the first stage of The Duviri Paradox Quest. 

    • Fixed a script error caused by Khora’s Venari. 

    • Fixed a script error caused by Kullervo’s Recompense. 

    • Fixed a script error in the UI. 

    • Fixed a script error caused by attempting to join a mission and losing internet connection at the same time. 

Hotfix 33.5.3

Fixed

  • Fixed moving in slow motion after interacting with ally slowing effects (like Vauban’s Vortex and/or Zephyr’s Tornado) while Overguard is active. 
  • Fixed several issues with Warframe Overguard reducing the effectiveness of the following supportive abilities/effects:
    • Fixed Gara’s Splinter Storm damage reduction being capped at 50% instead of the intended 90%. 
    • Fixed Trinity’s Blessing healing over time for a fixed amount instead of restoring the full intended amount on cast. 
    • Fixed Garuda’s Blood Altar not healing. 
    • Fixed Mirage’s Eclipse damage reduction being capped at 50% instead of the intended 95%. 
    • Fixed Hydroid’s Curative Undertow Augment Mod being capped at 100 Health.  
    • Fixed Nezha’s Warding Halo damage reduction being capped at 50% instead of the intended 90%. 
    • Fixed Volt’s Capacitance Augment Mod (Discharge) being capped at 250 Shields and not granting Overshields. 
    • Fixed Baruuk’s Desolate Hands damage reduction being capped at 50% instead of the intended 90%. 
    • Fixed Harrow’s Penance heal being capped at 50 health/s. 
    • Fixed Equinox’ Mend & Maim heal being capped at 500 Health over 5 seconds. 
    • Fixed Sancti Magistar’s heal being capped at 500 Health over 5 seconds. 
    • Fixed Vazarin’s Protective Sling capping at 500 Health over 5 seconds and not providing damage immunity. 
  • More fixes towards the Strun Prime Incarnon not refilling its magazine when transforming from their Incarnon Form to base. 
  • Fixed FOV randomly resetting after certain Duviri objectives.
  • Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
    • Braton (all variants) Evolution IV 
    • Furax’s (all variants) Evolution IV 
    • Ceramic Dagger’s Evolution IV 
    • Dual Ichor’s Evolution IV 
    • Sibear’s Evolution IV 
    • Miter’s Evolution IV 
  • Fixed the “Kill X enemies with this weapon’s Incarnon Form” Incarnon challenge description specifying “Eximus enemies” instead of just “enemies”. 
  • Fixed issues with Recover the Paragrimm’s Tomes objective not clearing once completed.
  • Fixed the chest VFX staying in its “locked” state (red VFX instead of blue) after defeating Limunus in Duviri cave objectives. 
  • Fixed the pause menu UI disappearing when transitioning from the Undercroft to the Duviri Landscape.
    • Also fixed a related issue on Host migration where players would get stuck with a black screen if the pause menu was open upon transitioning. 
  • Fixed a crash in the Assemble the Shrine objective in Duviri. 
  • More fixes towards offset issues with the Drifter Saita Prime Suit. 
  • Fixed being unable to chat link Ueymag. 
  • Fixed crash related to Corrosive procs. 
  • Fixed crash related to Kullervo fight after Host migration. 

Hotfix 33.5.2

Kullervo Fight Changes: 
The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources. 

Changes to Kullervo’s mechanics

  • Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid. 
  • Increased the duration of the window of opportunity after ability casts in Phase 3.
  • Reduced the frequency of unparryable heavy attacks.
  • Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
  • Decreased melee attack damage slightly, and normalized some melee attack damage values. 
  • Slightly decreased Kullervo's health. 

Changes to Kullervo’s damage receival: 

  • Significantly increased damage taken from parry finishers. 
  • Reduced the damage taken from Rifles and Shotguns (Transference Surge).

Changes

  • Updated the time-limited Kullervo’s Hold on-hover description to clarify that the fight is also accessible in The Lone Story and The Duviri Experience. 
  • Added timer before teleporting far away players to Kullervo’s Hold for the fight. 
  • Side objective Undercroft Portals are now deactivated while the Kullervo fight is active. 
  • Increased the speed of cursor movement in the Recover the Paragrimm side objective while using a controller. 

Fixes

  • Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight. 
  • Fixed being unable to matchmake for Kullervo’s Hold time-limited node if players in the squad had already loaded into Teshin’s Cave.
  • Fixed Steel Path players matchmaking with normal players on Kullervo’s Hold time-limited node and vice versa.  
  • Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 
  • Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher. 
  • Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base. 
  • Fixed Acceltra causing self-damage when Primed Firestorm is equipped. 
  • Fixed Vazarin’s Enduring Tides not working if it is Waybound.
  • Fixed Frost’s Icy Avalanche Augment Mod granting the values on recast instead of picking the greater values of the two (original and new cast). 
  • Fixed getting a Common Decree instead of Rare for completing the Kullervo Fight in Duviri. 
  • Fixed the Steel Path nodes in Duviri (Circuit, The Duviri Experience, and The Lone Story) not registering as complete for certain accounts. 
  • Reverted updates to the Launcher that were responsible for widespread issues including:
    • Getting an error when attempting to launch the game on Windows 7.
    • Launcher crash caused by it failing mid-way through updating itself.
    • Potential crashes with Steam Deck and WINE-based Linux (please let us know if you see any further issues!) 
  • Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this). 
  • Fixed issues with the Operator in the Ghost Mirror objective in Duviri being able to be controlled by the wrong (or more than one) player. 
  • Also fixed the Operator copying the animations of the wrong player. 
  • Fixed several hitching issues caused by configuring a Warframe in Teshin’s Cave that has several customizations equipped. 
  • Fixes several hitching issues caused by configuring Melee Weapons in Teshin’s Cave that have Stance Mods equipped. 
  • Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped. 
  • More fixes towards offset issues with the Drifter Harrier and Saita Prime Suit. 
  • Fixed the Orokin Entrati End Cap and Orokin Entrati Gold Trim End Cap Dojo Decorations missing their textures and appearing bright pink. 
  • Fixed the resource pickup UI element missing when collecting from SPROUT in Teshin’s Cave after Host migration. 
  • Fixed crash caused by Kaithe’s Hoof Stomp ability. 
  • Fixed flickering issues caused by running the Classic Graphics engine with DirectX 12. 
  • Fixed rare crashes that could occur when changing monitors on PC. 
  • Fixed a rare crash when using DirectX 12. 
  • Fixes towards rare crashes that could occur on startup for players with the new Upscaling option enabled. 
  • Fixed a script error caused by going from Dojo to Railjack mission. 
  • Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities. 
  • Fixed several script errors caused by Caliban’s Lethal Progeny ability. 
  • Fixed a script error caused by the Defend Prisoner side objective in Duviri. 
  • Fixed several script errors caused by the Void Mirror side objective in Duviri. 
  • Fixed several script errors caused by the Recover the Paragrimm’s Tomes side objective in Duviri. 
  • Fixed a Client script error caused by Kavat’s Sharpened Claws Precept Mod. 
  • Fixed a script error caused by the target of a Vulpaphyla with Crescent Charge Precept Mod dying. 
  • Fixed a script error caused by Hidden Chest objectives after Host migration. 
  • Fixed a script error caused by the Dax Gladius leaping. 
  • Fixed a Client script error caused by entering an Undercroft Portal while riding Kaithe.
  • Fixed script error caused by the Undercroft not recovering after Host migration.  
  • Fixed a Client script error caused by interacting with the NPCs in Duviri. 
  • Fixed a script error caused by Portal VFX in Duviri.  
  • Fixed a script error in Octavia's Anthem Quest.
  • Fixed a script error in the Sands of Inaros Quest. 
  • Fixed a script error caused by Hyena’s charge ability. 

Hotfix 33.5.1

  • Updated the Rauta’s SFX to make reloading transitions smoother. 

  • Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). 

  • Changed Akimbo Slip Shot icon color from yellow to purple. 

  • Updated the timing of Acrithis’ transmissions.

  • Removed the Rauta Shotgun from Conclave. 

Fixes

  • Fixed public matchmaking not working for the time-limited Kullervo’s Hold node. 

    • The team is aware of lingering Matchmaking issues if the player has already loaded in the Cave. 

  • Fixed being unable to join Arbitration missions and getting the “Unable to join. The mission has expired” error message. 

  • Fixes towards launcher crashes related to playing the game in another language. 

  • Fixed becoming invisible when mounting Kaithe while Kullervo boss casts his Collective Curse ability. 

  • Fixed Rauta’s reload time being slowed when the Lock and Load Mod is equipped.

    • Also fixed the reload progress not updating in the UI. 

  • Fixed objective text for the Recover the Paragrimm’s Tomes side objective resetting the number of Tomes scanned. 

  • Fixed the objective text for Kaithe Race gates resetting to 0 (instead of updating to “completed” state) for all squad members once someone has completed the race. 

  • Fixed quick meleeing or blocking with the Syam slowing sprint speed.  

  • Fixed being unable to equip the Liset Herulyst Skin after purchasing.

  • Fixed Drifter’s Guiding Light ability not working after mounting Kaithe for the first time in The Duviri Paradox Quest. 

  • Fixed Persecutor Liminusfrom the Kullervo boss fight appearing in the Orowyrm cinematics.

  • Fixed Venari spawning with Kaithe on summon after using Transference Surge with Khora selected from Teshin’s Cave.  

  • Fixed certain areas of Duviri missing art materials (such as rocks missing textures). 

  • Fixed several offset issues with the Drifter Orizu, Harrier, and Saita Prime Suits. 

  • Fixed several offset issues with Syandanas equipped on Kullervo. 

  • Fixed being unable to link Kullervo’s Bane. 

  • Fixed The Warden’s (at Kullervo Hold) subtitles appearing for players that are outside of audible range. 

  • Fixed a script error related to side objective Undercroft Portals.

  • Fixed a script error caused by Host migration while the Kullervo fight is starting. 

  • Fixed a script error related to the Recover the Paragrimm’s Tomes side objective. 

  • Fixed a script error in the purchase confirm UI. 

  • Fixed a script error caused by leaving the game while petting a Conservation animal in Duviri.

  • Fixed a script error caused by the Eidolon Teralyst. 

  • Fixed a script error caused by Host starting a Kaithe Race. 

  • Fixed a script error caused by grappling to the Orowyrm with Orvius. 

  • Fixed a script error caused by Last Gasp. 

  • Fixed a script error caused by Drifter’s Guiding Hand ability animations. 

  • Fixed a script error caused by Frost’s Avalanche ability.

Update 33.5 (Added The Seven Crimes of Kullervo)

NEW WARFRAME: KULLERVO 

Kullervo answers for his sins and the sins of others. His daggers and melee prowess deal high damage. Seize the power of treachery to slake his thirst for revenge.

NEW SHOTGUN: RAUTA Kullervo’s signature weapon boasts melee synergy. Engage enemies in close combat to boost your initial melee combo and deliver a devastating takedown.

UNDERCROFT CHANGES

New Undercroft Tile We have added a new tile to the Undercroft for you to battle and traverse. Keen Tenno will notice an academic atmosphere as they fight the hordes of Dominus Thrax’s minions. This tile will be available in both the Circuit and while traversing the Undercroft as a main Spiral Stage and side objective.

Undercroft Exterminate Mission Change:

  • Slightly reduced the number of enemies required to exterminate (scales with number of players in squad).

Undercroft Defense Mission Changes

  • Reduced waves from 5 to 3.
  • Increased enemy spawns and added Eximus units to defeat at the end of the mission.
  • The Defense Target will now regenerate its Shields to full in between waves.

General Decree Changes and Fixes:

  • Drifter Melee Power Strikes and Warframe Melee Ground Slams now benefit from damage buffs from Decrees.
  • Fixed cases where an “On damage” Decree would cancel out the ability to trigger another “On damage” Decree if both were triggered in the same instance.
  • Fixed the Decree selection UI always showing the default controller binding regardless of the current assignment.
  • Fixed the “Reroll Decree” button appearing before the Decrees appear on screen
  • Fixed hearing the “Decree earned” SFX when mounting Kaithe with unselected Decrees.
  • Fixed the “Proficient Fighter” Decree’s (Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.) cooldown reduction being doubled for the first two stacks.
  • Fixed being unable to reload or fire the Hema with the Rolling Reload Decree selected.

INCARNON GENESES CHANGES

Incarnon Geneses Removal: Cavalero can now remove Incarnon Geneses in the Chrysalith on the Zariman!

General Incarnon Geneses Changes & Fixes

  • Added “Owned” and “Installed” Icons to Incarnon Geneses you own / have installed in the Steel Path Circuit Rewards selection screen.
  • Soma (base and Prime) Incarnon Genesis Changes:
    • Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff.
  • Increased Status Chance and weighted total damage slightly more towards Slash Damage.
  • “Fresh Havoc” Evolution IV perk 1:
    • Increased the damage from +4 to +6 on reload from empty.
    • Changed stacks from 3x to 2x.
  • “Elemental Balance” Evolution IV perk 2 has been replaced with “Fatal Aflection”:
    • +40% damage per Status affecting target.
  • “Zeroed In” Evolution IV perk 3:
  • Increased Critical Damage from +0.4x to +0.6x.
  • Melee Slam Damage Mods (such as Seismic Wave) now affect the Furax Incarnon Mode’s AOE Heat Damage on Heavy Slam attacks.
  • Updated the description for Furis’ “Stormburst” Evolution I perk to better explain how it is triggered:
    • Was: Increase Damage by +28 (Furis) / +34 (MK1). On Hit with Electricity: +40% multishot for 2s. Stacks up to 3x.
    • Now: Increase Damage by +28 (Furis) / +34 (MK1). On hitting enemies affected by Electricity Status: +40% multishot for 2s. Stacks up to 3x.
  • Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons.
    • Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
    • Now: Increase Damage by +50. With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
  • Fixed a redundant hit effect from the Paris’ Incarnon mode by removing it.
  • Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down.
  • Fixed Furis’ Incarnon Form causing self-damage when shooting an enemy that is affected by Scourge’s Alt-Fire.
  • Fixed Sibear’s “ice field on Slam” in Incarnon Mode missing its VFX - making it seem as if it is not functional. This was purely a visual bug, the effects of the ice field still applied.
  • Fixed the Zylok's Incarnon Form explosion not hitting enemies within range of the explosion if they were obstructed by another enemy.
  • Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons.
  • Fixed the Torid gaining Incarnon charges by shooting at dead enemies.
  • Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it.
  • Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal.
  • Fixed the Innodem not transforming into Incarnon Mode when performing a Heavy Attack with the required 5x Melee combo count (also affected the Evolution IV “Incarnon Imago” perk).
  • Fixed Nami Solo’s “Master's Flourish” Incarnon Evolution II perk constantly regenerating Health instead of “On Finisher” as intended.
  • Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20
  • Fixed the Evolution IV description of the Prisma Skana’s Incarnon Genesis stating 30% Status Chance increase instead of the intended 20%.
  • Fixed the resource requirements to install Incarnon Geneses at Cavalero only showing the exact amount required instead of including the total amount owned.
  • Fixed Atomos’ Incarnon Form missing its projectile VFX.
  • Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around.
  • Fixed weapons with Incarnon Geneses installed not showing up in the Arsenal search function for “Incarnon”.

THE DUVIRI PARADOX QUEST CHANGES AND FIXES

  • Reduced the individual stages of each Spiral from 6 to 3 objectives.
  • Shuffled the objectives in the Spiral stages to help with overall quest flow. The Quest stages are now as follows:
    • ANGER
      • Defeat the Dax
      • Open Chest and defeat its Guardian
      • Undercroft Exterminate
    • JOY
      • Conquer the Maze
      • Purge the darkened areas of Liminus
      • Undercroft Survival
    • ENVY
      • Reconnect the Power Lines
      • Defeat the high ground Dax
      • Undercroft Defense
  • Reduced the amount of repeated actions needed to complete the Drifter Combat tutorial.

General Quest Changes

  • Updated the SFX of the first dialogue line during The Covetous Courtier stage of The Duviri Paradox Quest.
  • Small animation polish for the opening cutscene of The Duviri Paradox Quest.

Quest Fixes

  • Fixed Shawzin and Maw Feeding locations being highlighted despite being unavailable during the Quest.
  • Fixed a rare crash that could occur when parrying the Dax Gladius during the Drifter Combat tutorial (Defeat the Dax).
  • Fixed the Drifter not removing their hood when sitting down for a meal of protein cubes during the Zariman section of the Quest.
    Fixed rare issue where players would be unable to progress past the first stage in The Duviri Paradox Quest if they did not pick up the Sirocco before heading towards the bridge.
  • Fixed a rogue Guiding Hand wisp and objective marker appearing in the sky in The Duviri Paradox Quest after the bridge crumbles in the first stage.
  • Fixed the last enemy killed in the “Prove your command of Warframe Abilities” stage of The Duviri Paradox Quest vanishing immediately on death.
  • Fixed choosing “Stay” after completing The Duviri Paradox Quest causing all of the Warframe offerings in Teshin’s Cave to appear as Excalibur. Also fixes being unable to select a Warframe at all.
  • Fixed being unable to swap weapons in The Duviri Paradox Quest after exiting an Undercroft stage.
  • Fixed getting flung forward after dismounting Kaithe when approaching Bombastine in the first stage of the Duviri Paradox Quest.
  • Also fixed Kaithe ending up underground afterwards.
  • Fixed enemy spawns being too low to complete the Undercroft Exterminate mission during the “The Prince of Fire” stage in The Duviri Paradox Quest.
  • Fixed the Undercroft Survival mission objective UI lingering on the screen after failing it in The Duviri Paradox Quest.
  • Fixed the wrong controller button callout for how to dodge in The Duviri Paradox Quest.

Optimizations

  • Improved DirectX 11’s frame-rate when using the Optimized Flip-Model and reduced input latency.
  • “Optimized Flip-Model” is now enabled by default.
  • Made systemic micro-optimizations to DirectX 12 performance.
  • Optimized code related to DirectX 11.
  • Made a micro optimization related to DirectX 12 rendering.
  • Optimized code related to DirectX 12.
  • Fixed a couple rare crashes related to DirectX 12.
  • Made systemic micro-optimizations when using DirectX 12 on integrated graphics processors.
  • Made systemic micro-optimizations to memory usage.
  • Made micro-optimizations to rendering for all platforms.
  • Fixes towards frame pacing issues that could occur after resizing the game’s window while using DirectX 11 and the “Optimized Flip-Model”.
  • Optimized base game code.
  • Optimized code related to textures.
  • Optimized code related to graphics systems.
  • Made systemic micro-optimizations to FX code.
  • Made systemic micro-optimizations to code related to rendering.
  • Made some micro-optimizations to animation memory.
  • Optimized animation code.
  • Optimized Umbra during cutscenes in The Sacrifice Quest.
  • Made a micro-optimization when loading into large levels that have foliage in them.
  • Made micro-optimizations to the game on start-up.
  • Optimized the VFX on the following weapons by reducing the particle count on the projectiles when using significant multishot.
    • Paracyst
    • Cernos Prime
    • Drakgoon
    • Kuva Bramma
    • Kuva Chakkurr
    • Mutalist Cernos
    • Miter
    • Nagantaka Prime
  • Optimized the water droplets in Teshin’s Cave.
  • Fixed significant performance issues when attempting to collect ammo while having a Companion Specter and a regular Warframe Specter active at the same time.

Additions

  • Starting today with the release of Kullervo in this Update, each new Warframe we release from this point on will increase the number of purchasable loadout slots by 1.
  • Teshin’s Cave offerings can now be previewed in the Star Chart before entering Duviri with the Rank 4 “Warframe Abundance” Opportunity Drifter Intrinsic unlocked.
  • Added ability to fully customize Drifter controls in the settings. Select the Customize Key Bindings option under the Keyboard/Mouse section.and navigate over to the Drifter tab.
  • Added a “Complete” icon to the mini and detailed maps in Duviri after completing main and side objec
  • Added “The Steel Path” option to the Simulacrum enemy settings. When enabled, enemies will have an additional +250% Health, Armor, and Shields.
  • Added a skip button to the Circuit reward flourish after unlocking tiers and returning to the reward path screen
  • Hovering the reticle over the Drifter Melee weapons in Teshin’s Cave will now trigger a pop-up that provides its description.
  • Added stat buffs from Helminth Invigorations and Archon Shards to the “Configure” screen in Teshin’s Cave.
  • Added location details to resource descriptions to help players find them.
  • Added talking animations to Acrithis’ transmissions.
  • Added VFX after successfully herding Tamms.
  • Added cowering animations to another Duviri resident that was missing them - Orowyrms must be feared!
  • Added clouds and a bright blue sky to the Conclave room in all Relays.

Changes

  • Changed the requirements to expose Arcane Slots on Primary and Secondary weapons: Owning a Primary/Secondary Arcane Adapter OR having access to The Steel Path will grant access to the slot.
  • Made several readability improvements to the Hidden Chest objective in Duviri:
    • Updated the objective and context action’s text to give it a unique flavor when encountered as a side objective.
    • Hidden Chests that are part of a main Spiral stage are now called “Hidden Royal Chests” and have a unique Glyph to make them easier to identify from side objective chests.
    • Fixed Hidden Chests sometimes missing or not updating their “locked” appearance after being unlocked.
  • Updated the look of the Void Mirror side objective in the Duviri Landscape. Now players can identify this objective via the Mirror frame that spawns, and inspect it to start.
  • Dax Eximus and Heavy units can now be Mercy killed in the Undercroft!
  • Dax enemies can now be affected by multiple stacks of Status Effects!
  • Dax Gladius can now be knocked out of their blocking stance a little quicker now!
  • The confirm button to Refine a Void Relic is now defaulted to update immediately to Radiant without having to select it from the rank grid.
  • Made the following changes to the Shawzin controller bindings:
    • The top face button can now be used to bind “SONGS” and select the difficulty in Duviri.
  • Added new “Alt” Sky, Earth, and Water Fret bindings and made them defaults for the left/right bumpers and right trigger.
  • Added new “Chord” binding and made it the default for the top D-Pad button.
  • Thrax enemies now fill Last Gasp’s meter at the same rate as Eximus Units.
  • Items that are sold for premium currency in the in-game Market will now display the item or pack details in-game before exiting to the respective store page for purchase.
  • Updated all of the Drifter Melee weapons to better explain their functions (bold indicates edits):
    • Azothane: "Azothane calls the visionary warrior to turn the tides of battle. Power Strike plunges Azothane into the ground to send forth five celestial blades that apply Cold Status and then explode.
    • Sampotes: “A warrior who prefers brute force will make the most of Sampotes. Power Strike slams Sampotes into the ground to damage enemies with a shockwave that inflicts Heat Status.
    • Syam: “Syam is at home in the hands of a focused warrior. Power Strike lifts enemies into the air and unleashes a flurry of deadly slashes.”
    • Edun: "Edun befits dexterous warriors. Power Strike knocks down and blinds enemies by surrounding them with a cloud of dust."
    • Sun & Moon: “Teshin’s twin blades. Power Strike sends forth two arcs of energy that inflict Electricity Status."
  • The Drifter’s Guiding Hand ability will now track Shrine Pieces in the “Assemble the Shrine” objective in Duviri to make them easier to find.
  • You can now move your Kaithe in the Duviri loading screen.
  • Made the following changes to Teshin’s Cave weapon randomization logic:
  • Decreased the chances of an owned and Mastered weapon appearing in Teshin’s Cave back to back if you own less than 10 weapons in that category (Primary, Secondary, and Melee).
  • Lowered the odds of weapons that you’ve already Mastered and sold appearing in the Cave.
  • If you own multiples of a Warframe or Weapon (e.g. two Khoras), the one with the most Forma installed will appear in Teshin’s Cave.
  • Weapons with numerous variants will now properly cycle through those options.
  • Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants.
  • Variants of owned weapons with Incarnon Geneses installed now take priority over all other variants.
  • Increased the amount of Credits awarded from the later stages (11+) of the Steel Path Circuit from 1,500 to 50,000.
  • The HUD “arrows” used to indicate enemy direction while fighting as Drifter in Duviri are now hidden when in a downed state.
  • Added new VFX to inform when a Somachord Tone, Frame Fighter Fragment, or Codex Fragment has already been scanned.
  • Made the following changes to the Paragrimm Enigma located on the Archarbor Island in Duviri:
    • Added a visual indicator to when a glyph is correct on the wall (as long as it is not covered). 
    • Removed one of the discs to allow the memory device to play an integral part in the Enigma’s completion. 
  • Reduced Maw Feeding difficulty by increasing the time allotted to hunt.
  • Improved the detection logic of enemy Security Cameras and its VFX to properly communicate its vertical FOV.
  • Made slight changes to Caliban’s default colors - you shouldn’t see much of a change but you may want to revisit your current Caliban fashion to set it to your liking!
  • Updated the pop-up message for The New War Quest requirements to “You Must obtain an Operator Amp to begin this Quest”. 
  • Updated the Duviri Conservation sounds:
    • Increased the volume of the Kubrie steps. 
    • Kubrie howls now better match the animation. 
    • Added SFX when destroying the orbs.
    • Added more petting sounds! 
  • Changed the descriptions for all of Acrithis’ Decoration offerings to match the normal naming conventions for Decorations instead of Dojo.
  • Updated the naming convention and descriptions for all of the Duviri planters. 
  • Updated the animations of some Duviri residents as they interact with Kaithes. 
  • Improved the positioning of the Fulmin’s primary projectile fire VFX. 
  • Improved the VFX of the Liminus darkened area fog in Duviri.
  • Improved the animation timing of Relay NPCs when they are finished talking. 
  • Made some minor audio tweaks in the Break Narmer missions. 
  • Made some minor audio tweaks to Void Armageddon missions in the Zariman. 

Fixes

  • Fixed Rune Marrow not being affected by Resource Boosters.
  • Fixed Clients losing objective UI and being stuck in the previous Undercroft stage after Host migration. 
  • Fixed tapping Aim while in the middle of a melee swing causing your weapon to get stuck in “Aim mode” until you tap it again.
  • Fixed another case of Clients losing their Kaithes in The Steel Path Orowyrm fight after a Host migration. 
  • Fixed being able to dismount from Kaithe and consequently losing the ability to respawn it during the Wyrmling ring chase phase in The Steel Path Orowyrm fight. 
    • Kaithe dismounting during this phase is now disabled to prevent further issues. 
  • Fixed being unable to swap to Secondary weapon after not mounting Kaithe when they spawn in The Steel Path Orowyrm fight. 
  • Fixed Sevagoth’s Shadow not benefiting from Decrees. 
  • Fixed Client getting stuck as Drifter for the remainder of an Undercroft mission if they lose connection and attempt to rejoin. 
  • Fixed Focus abilities not working in the Undercroft until after using Transference or being revived (notably Vazarin’s Mending Soul and Enduring Tides). 
  • Fixed Vazarin’s Guardian Shell persisting after leaving Undercroft. 
  • Fixed Clients losing their Vitoplast orb container and eventually losing the ability to shoot/jump/revive/etc. after Host migration in Circuit Void Flood missions. 
  • Fixed the Vitoplast orb container not disappearing for Clients after exiting Void Flood Undercroft missions in Duviri. 
  • Fixed Maw Feeding while the “Herd the Tamms” objective is active causing the Tamms to disappear and making it impossible to complete. 
  • Fixed simultaneous Tamm herding objectives causing players to lose function.
  • Fixed recently herded Tamms disappearing upon completing the objective in Duviri. 
  • Fixed being unable to reload guns after melee attacking while using a controller. 
  • Fixed players losing objective UI in Duviri after triggering another nearby side objective. 
  • Fixed Clients losing objective text and enemy spawns halting after Host migration in Circuit Defense missions. 
  • Fixed getting stuck in the Steel Path Circuit reward screen when attempting to join a player who invited them to a Steel Path Circuit mission (due to not having the Steel Path unlocked).   
  • Fixed accepting an invitation to the Steel Path Circuit opening the Normal reward path screen instead of The Steel Path one.
  • Fixed the Steel Path Circuit reward path screen appearing before the pop-up informing that you are not eligible after accepting an invite to a Steel Path Circuit mission while not having the Steel Path unlocked. 
  • Fixed new Host not being teleported to next stage in Circuit after Host migration. 
  • Fixed Clients getting stuck in the Undercroft after Host triggers migration by immediately completing the mission. 
  • Fixed rare case where players could get booted back to the Undercroft lobby after dying.
    • Fixed Undercroft missions as a main Spiral stage automatically completing after Host migration occurs while a Client is waiting in the lobby while others are still in the landscape.
    • Fixed rare issue where Clients could lose their HUD after entering Duviri from Teshin’s Cave. 
    • Fixed Drifter Melee weapon selection in Teshin’s Cave not saving for Clients after Host migration. 
    • Fixed Host having a randomized loadout upon rejoining the previously left Orowyrm fight. 
    • Fixed the Orowyrm’s Health UI for its rings not updating as it is being damaged for Clients. 
    • Fixed several issues with the offering rotation timing in Acrithis’ Shop: 
      • Fixed the Rare Decree offering not be available for purchase most of the time. It will now appear more regularly. 
      • Fixed Origin System Resources and Ship Decorations (with the exception of the Watchful Paragrimm) appearing for shorter durations than intended. 
        • Fixed the aforementioned items showing less than 5 items at all times. It is intended for each category to have 5 rotation options available at all times. 
  • Fixed being unable to cleanse Conservation animals in Duviri if “Melee with Fire Input” is enabled. 
  • Fixed swapping between Companion types (ie. Sentinel to Kubrow) and attempting to purchase an Appearance Config Slot for their Companion resulting in the player being charged the Platinum cost but not  receiving the Slot. 
    • The team is reviewing a script or support path for those affected by this issue!
  • Fixed enemies not spawning after Host migration occurs while Clients are in the Undercroft lobby. 
  • Fixed loss of function after Host migration in Duviri. 
  • Fixed Clients being unable to grapple to Orowyrm with Orvius more than once in a row due to randomly switching to Drifter Melee in the process. 
  • Fixed being unable to throw the Orvius on foot if another player grabs it at the same moment you are performing a quick shot with the Sirocco.
  • Fixed Client being revived automatically if downed while Host is dead in Duviri.  
  • Fixed Clients getting stuck in the Duviri loading screen after Host forces extraction while they are riding Kaithe in an open landscape. 
  • Fixed the Cinta having an unintended alt-fire attack.
  • Fixed Clients being stuck in the previous Undercroft stage and UI after Host migration. 
  • Fixed Clients respawning with a weapon other than the intended Sirocco after being downed on Kaithe in the second phase of the Steel Path Orowyrm fight.
  • Fixed dying immediately after joining an in-progress Orowyrm fight and opening the chest.  
  • Fixed cases where the camera would aggressively shake while latched to the Orowyrm in the first stage of the fight (especially after opening the pause menu). 
  • Fixed being able to use Transference (to Origin System Drifter/Operator) during the Kaithe phase of The Steel Path Orowyrm fight after Host migration. 
  • Also fixed being able to use Last Gasp during this stage if downed. 
  • Fixed Orowrym fight coming to a halt after killing Wyrmlings right as they spawn. 
  • Fixed Host migration towards the end of the Kaithe phase in the Steel Path Orowyrm fight causing the Wyrmlings to respawn. 
  • Fixed the fish not glowing while Maw Feeding if playing in a Squad. 
  • Fixed players' minimap icon being displayed off the map while Maw Feeding, making it difficult to teleport to them. 
  • Fixed players in the Duviri landscape seeing other players' names while they are still in Teshin’s Cave. 
  • Fixed Nidus missing his Mutation Stack UI after replacing his Virulence at Helminth.  
  • Fixed FOV randomly changing to the minimum while flying on Kaithe in Duviri. 
  • Fixed custom “Ability Menu” button bindings on controller reverting to default after relaunching the game. 
  • Fixed Decree Fragments in The Circuit respawning (after they had all been collected) after Host Migration.
  • Fixed projectiles shot from Dax enemies in Duviri applying Status Effects to the player even if they had successfully parried it. 
  • Fixed Hildryn’s Aegis Storm CC bypassing the Dax Malleus’ Overguard. 
  • Fixed Clients playing Grendel being able to bypass the Dax Malleus’ Overguard using Feast. 
  • Fixed being unable to bind the controls for the “Spectate Next/Previous Player” option.
  • Fixed controller sensitive sometimes going very high out of nowhere. 
  • Fixed rare case where rewards and resources would not save to player account after completing a Kuva Lich/Sister of Parvos mission while a hotfix is being launched.
  • Fixed case where a round reward would get skipped after the first round completed in Interception missions. 
  • Fixed the Drifter becoming unarmed when switching Appearance Configs at the mirror in Teshin's Cave. 
  • Fixed Kaithe not automatically gliding by default (when no directional input is active) like it does in Duviri when spawned into other Open Landscapes. 
  • Fixed enemies in The Circuit dropping Resources, Heavy Ammo, Credits and Mods if a Warframe with a looting ability is present. 
  • Fixed soft-lock occuring after unlocking a Drifter Rank and selecting another category. 
  • Fixed soft-lock occurring when opening Darvo’s shop in the Relays. 
  • Fixed Railjack Crew Members not respawning between missions. 
  • Fixed Clients getting stuck in loading screen after Host abandons Railjack mission. 
  • Fixed Cephalon Cy’s progress bar darkening during the “Maintain the Reactor Within Cy’s Thresholds” stage of Railjack Volatile missions. 
  • Fixed being able to join expired Arbitration missions. 
  • Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop. 
  • Fixed Warframe suddenly moving in slow motion when using Drifter Melee weapons. 
  • Fixes towards Visage Ink settings not saving across Clothing configs. 
  • Fixed another case of being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
  • Fixed the Shawzin UI in The Duviri Experience displaying the icons of the last Status Effect inflicted onto Drifter instead of the correct button callout.
  • Fixed being able to send gifts to new players who are playing The Duviri Paradox Quest.
    • The goal is to maintain quest immersion as best as possible and avoid overwhelming new players with too much unrelated activity. Additionally, we want to avoid players receiving items they are unable to interact with until after they complete the quest and move into the Origin System. 
  • Fixed being able accept invites to join The Circuit missions before you’ve completed The Duviri Paradox Quest. 
  • Fixed the Dormizone node in the Star Chart not being visible while The Angels of the Zariman Quest is active. 
  • Fixed new players receiving the Razorback Armada inbox message after they’ve completed The Duviri Paradox Quest but before The Awakening Quest - they will now be sent after they’ve completed the latter when on the Paradox Path. 
  • Fixed spawning back into the Dormizone during The Duviri Quest facing the elevator doors. 
  • Fixed Clients being able to get stuck as a Warframe in the Duviri Landscape after a Host migration. 
  • Fixed active “Defend Prisoner” side objectives causing issues for the new Host that joins the squad after Host migration. 
  • Fixed the Lone Guardian in Conjunction Survival missions not being activated by the player if they are in a Necramech.
  • Fixed the Duviri Spiral timer being stuck at 1 hour 59 minutes if you return to your Orbiter after completing a mission while playing Solo.
  • Fixed the ammo pickup SFX playing repeatedly due to an interaction between Vacuum and Soma’s alt-fire.
  • Fixed Archwing movement being erratic when piloted by Gauss.
  • Fixed Thrax Centurions’ normal attacks dealing no damage. 
  • Fixed specific accounts being unable to access the Focus School they picked at the end of The Second Dream Quest. 
  • Fixed Clients getting booted back to Orbiter with a mission failure screen after Host leaves and forces migration right at the start of the Wyrmling phase in the Orowyrm fight.
  • Fixed new players on the Paradox Path getting a “Purchase Failed” error when attempting to purchase items from the Dormizone Arsenal mirror. 
  • Fixed UI swinging wildly around if the “Enable HUD Motion” setting is enabled while zipping around as a turbo mode Titania with high Ability Strength and the Razorwing Blitz Augment Mod equipped. 
  • Fixed being unable to complete the final fight in the Sand of Inaros Quest after killing a Tomb Protector as it is attempting to revive out of its Sarcophagus. 
  • Fixed selecting the Platinum icon from the pause menu causing the Platinum purchase window UI to stick and overlap everywhere else. 
  • Fixed Acrithis’ subtitles overlapping with the “Browse Wares” UI box. 
  • Fixed being able to see through the map by looking into the glass panels on the ground inside of the Central Maintenance location in the post-New War Orb Vallis. 
  • Fixed several Collections in the in-game Market missing punctuation in their descriptions. 
  • Fixed a script error caused by using Yareli's Merulina in Teshin's Cave. 
    • The ability is now disabled in the Cave to prevent further issues.
  • Fixed the Watchful Paragrimm decoration having its eye glow VFX in the menu preview.
  • Fixed extremely bright VFX covering the majority of screen when combining Mag’s protective Magnetize (hold to cast) with the Catena Prime Ephemera. 
  • Fixed Drifter’s Guiding Hand ability losing its VFX and SFX when casting it back to back. 
  • Fixed Clients being unable to see the blue light VFX when shooting the discs and correctly matching them in the Paragrimm co-op Enigma. 
  • Fixed Clients being unable to create and see a wisp when casting Drifter’s Guiding Hand ability. 
  • Fixed Clients seeing two wisps instead of one when Host casts Drifter’s Guiding Hand ability. 
  • Fixed Drifter’s Guiding Hand wisp not appearing after dying and being revived in Duviri. 
  • Fixed all squad members being able to hear the Drifter’s Guiding Hand ability SFX and see the camera “pull back” effect when cast. 
  • Fixed the Warframe/Drifter VFX when approaching the portal in Teshin’s Cave applying even when it is not active. 
  • Fixed the VFX and SFX from sliding persisting until you respawn if you die. 
  • Fixed the VFX from Teshin’s Cave portal appearing and persisting in the options menu background for the duration of your stay in Duviri. 
  • Fixed the mirrored Operator in the “Table for Two” objective in Duviri T-posing whenever emotes are used. 
  • Fixed the Duviri Captura Scenes having very low teleport volumes - which was causing players to freefall for a long time before respawning back on land. 
  • Fixed being unable to scroll through Clan members list depending on cursor location. 
  • Fixed a hitch when selecting Father's Tokens in his vendor screen. 
  • Fixed hitching while taking a Mastery Rank test with Eximus enemies involved.
  • Fixed hitching issues in Duviri. 
  • Fixed hitch whenever changing the UI theme. 
  • Fixed small hitches that occur when a Client selects a Decree. 
  • Fixed small hitches that could occur with certain types of script bugs.
  • Fixed numerous small hitches when playing in DirectX 12 using the Enhanced Graphics Engine enabled.
  • Fixed the attachment angle on the Carrier Prime’s right wing being incorrect.
  • Fixed the Friends screen lingering on screen after getting knocked down by enemies while it was open. 
  • Fixed being unable to crush Moas with the crate as required in the Sneaky Sabotage Break Narmer mission since they would never walk underneath it.
  • Fixed an issue with Clients where Duviri NPCs would sometimes snap into their cowering idle animations without a transition.
  • Fixed the texturing on the masks of Duviri NPCs. 
  • Fixed wing Ephemeras not being affected by the Ghost Mirror "dissolve" effect.
  • Fixed the Trio Orbit Ephemera being visible in a variety of situations where it should have been invisible. 
    • Ie. on Transference, customizing in the arsenal
  • Fixed the Azothane not displaying the proper energy colors when performing a ground slam. 
  • Fixed issue where you could temporarily wear the Drifter Loneryder Pants without purchasing them. 
  • Fixed issues with Client Operator appearance in the Ghost Mirror objective in Duviri. 
  • Fixed the Cortege’s beam being invisible when the energy color is set to black.
  • Fixed broken cave textures near Northwind Village in Duviri.
  • Fixed broken textures on the rocks in the Dog Days Captura Scene. 
  • Fixed the copy function for Dojo decorations not always maintaining the settings and defaulting. 
  • Fixed decorations near The King's Palace clipping into a building. 
  • Fixed K-Drive mounting causing erratic camera movements. 
  • Fixed a camera “pop” occurring when it collides with Jackal’s grenades. 
  • Fixed several Riven Challenge descriptions appearing as file paths in the “Challenge Progress” screen. 
  • Fixed several Syandana offset issues when equipped on the Masker's Theodolite Crewsuit.
  • Fixes towards Khinn Syandana offset issues. 
  • Fixes towards Drifter Keeler Suit offset issues. 
  • Fixed an issue where certain Syandanas would go nuts when latched to something (Orowyrm, Enigmas, etc.). 
  • Fixed the Fabled Kubrow Fur Pattern not disabling the collars and armors that are not compatible with it. 
  • Fixed the Vikasa Aegis Chest Armor having several clipping and attachment angle issues across multiple Warframes. 
  • Fixed Warframe lingering on screen after interacting with and exiting the mirror in Teshin’s Cave as Warframe. 
  • Fixed UI breaking if Host and Client both spam to open the mirror in Teshin’s Cave.
  • Fixed nearby players getting dragged into the air if a squad member interacts with the Tubular Bells in Duviri. 
  • Fixed Yareli getting stuck in permanent A-pose and losing all functionality when joining a Ropalolyst Assasinate mission in progress while riding Merulina. 
  • Fixed the Kazeru Prime Sugatra having attachment point issues when equipped on the Eukar Claw Skin.
  • Fixed the Drifter/Operator’s Stranger's Hood hiding Facial Accessories while in its opened state.
  • Fixed context action UI not aligning properly if the input has been rebound.
  • Fixed map hole in Grineer Galleon tileset. 
  • Fixed issues with lighting contrast in the elevator of the Grineer shipyard Defence tileset found on Ceres and Sedna.
  • Fixed a Grineer Helmet appearing to be unlit on a table in the Grineer asteroid tileset. 
  • Fixed map hole issues in the Corpus Outpost tileset.
  • Fixed missing LOC that would appear when selecting a daily Steel Path mission while in Railjack navigation. 
  • Fixed black squares that could jump up and cover the screen in certain cases.
  • Fixed being able to see through the map in the Sneaky Sabotage Break Narmer mission. 
  • Fixed the on-hover tooltip from looking at an item in your Profile sticking on screen after tabbing over to your Wishlist. 
  • Fixed the "Repeated Button Presses" option not appearing when searching “tap / hold” in the settings search bar. 
  • Fixed players being able to get stuck in a section of the Grineer Galleon tileset. 
  • Fixed broken waypoint marker pathing in the Grineer Sealab tileset. 
  • Fixed certain rocks in the Corpus Outpost tileset not connecting with the ground. 
  • Fixed some terrain texture near Watershed Hamlet in Duviri sticking out from an overhang. 
  • Fixed an Enigma spawning into the ground by Fair Shores Hamlet in Duviri - making it non interactive. 
  • Fixed a floating Kovnik deposit by The Citadel in Duviri. 
  • Fixed a floating Dacroot deposit by Fort Wyrmsoul in Duviri. 
  • Fixed floating Tasoma deposit in a cave by Moirai Crossing and the Lunaro Court in Duviri. 
  • Fixed a blank square icon appearing in the HUD at the start of Defense and Excavation Undercroft missions.
  • Fixed being unable to rotate Dojo Decorations in the preview.
  • Fixed typing in the Dojo Decoration search bar causing the entire window to move and potentially blocking category tabs from being selected. 
  • Fixed switching to Necramech removing sound occluding while invisibility abilities are active. 
  • Fixed resource containers spawning mid-air in a section of the Grineer Galleon tileset. 
  • Fixed a hallway in the Grineer Galleon tileset being too dark.
  • Fixed missing collision on a decoration in the Corpus Ship tileset.  
  • Fixed the Ballas head statue in the post-New War Orb Vallis being unlit.
  • Fixed some planters on Lua appearing to be unlit. 
  • Fixed part of the map being far brighter than the rest of the tileset during the “Obtain the Navigation Segment” in the Vor’s Prize Quest.
  • Fixed some clipping issues in the Archarbor in Duviri. 
  • Fixed breaking the fans in the Grineer Galleon tileset not playing the audio for Clients. 
  • Fixed an extremely rare case where players could start The New War Quest without owning a Railjack. 
  • Fixed rare cases of a mutant Drifter and Operator appearing when playing through The New War Quest if the Drifter was selected during “Table for Two” stage.  
  • Fixed the “Randomize Materials” button for Voidshell Skins appearing in other unrelated customization areas. 
  • Fixed being unable to chat link the new 2023 Pride Display and Glyph. 
  • Fixed being unable to chat link Maw Fang. 
  • Fixed a crash from shooting at the weak points of capital ships in Railjack missions. 
  • Fixed a crash in the Archon Hunt Spy mission. 
  • Fixed a crash that would occur after a player quit the game while downed. 
  • Fixed Host crashing after Client force quits the game when the Wyrmlings spawn in the Steel Path Orowyrm fight. 
  • Fixed a crash caused by Host forcing migration by leaving during stage one of the Orowyrm fight. 
  • Fixed a crash caused by Undercroft portals in Duviri. 
  • Fixed crash related to Defense missions in the Undercroft. 
  • Fixed a rare crash that could occur when using Enemy Radar and weapons that create Gas Status Effects. 
  • Fixed crash that could occur when closing the game while using DirectX 12.
  • Fixed a crash caused by controlling the Orowyrm in the first stage of the fight in Duviri. 
  • Fixed crash after trying to rejoin a squad doing the Orowyrm fight. 
  • Fixed a crash caused by going from Fortuna to the  Orb Vallis via the elevator.
  • Fixed a script error that could occur when joining a Squad Host's Dojo. 
  • Fixed a script error that could occur when an object falls into a teleport volume. 
  • Fixed a script error when hitting the last checkpoint in a K-Drive race.
  • Fixed a script error in the “Defend Prisoner” Duviri side objective. 
  • Fixed a script error with Wisp Specter. 
  • Fixed a script error related to Host migration and Acrithis in Duviri. 
  • Fixed a script error in Undercroft Survival missions. 
  • Fixed a script error related to the “Assemble the Shrine” objective in Duviri. 
  • Fixed a script error caused by waypoints in Duviri. 
  • Fixed a script error related to the Ven’kra boss fight in the Break Narmer “Prison Break” mission.
  • Fixed rare cases when a script error would occur when the enemy doesn’t have a mesh. 
  • Fixed a script error when flying the Orowyrm into the portal during the first phase of the fight.

Hotfix 33.0.14

  • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding a Kaithe upon entering the portal from the landscape.
  • More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions.
  • Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game.
  • Fixed a script error with Zephyr’s Tornadoes.
  • Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.

Hotfix 33.0.13

Changes

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.”
    • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11.
      • Venomous Touch:
        • Old: “Every third melee attack deals X% Toxin Damage.”
        • New: “Every third melee attack deals X% Toxin Damage with Status."
  • Critical Frost:
      • Old: “Critical Hits deal an extra hit with X% Cold Damage.”
      • New: “Critical Hits deal an extra hit with X% Cold Damage and Status.”

Fixes

  • Fixed objective text disappearing after Host migration during Undercroft Defense missions.
  • Fixed infinite enemy spawning in the Undercroft after Host migration - causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills.
  • Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration.
  • Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure in Survival and Void Flood missions.
  • More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away.
  • Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc.
  • Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all.
  • Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration - causing inability to complete the mission.
  • Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference.
  • Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight.
  • Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
  • Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek.
  • Fixed crash caused by Kaithes that would trigger on Host migration.
  • Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset.
  • Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover.
  • Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash.
  • Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri).
  • Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger.
  • Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen.
  • Fixed an issue with players getting repeated referral rewards.
  • Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis.
  • Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form.
  • Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form.
  • Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens.
  • Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time.
  • Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed.
  • Fixed a script error that could occur while mining.
  • Fixed a script error related to alt-fire.
  • Fixed a rare script error with opening/closing settings.
  • Fixed crash caused by ragdolled enemies.
  • Fixed a rare crash.
  • Fixed being unable to sell the Syam from your inventory.
  • Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
  • Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host.
  • Fixed a potential script error that could occur in Teshin’s Cave.
  • Fixed script error in Void Cascade missions.

Hotfix 33.0.12

Fixes

  • Fixed several soft lock issues caused by various UI elements, such as:
    • Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura).
    • Clearing text fields in settings.
    • Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being).

Hotfix 33.0.11 (Added NIGHTWAVE: NORA’S MIX VOL.4)

Changes

  • Made the following changes to how Mod Configs appear in Teshin’s Cave:
    • Warframes and Weapons now default to Mod Config A if it uses 40+ capacity (raw drain of Mods installed), rather than defaulting to another Config with the highest capacity. If Config A is not using 40+ capacity, it will default to the highest capacity Mod Config as before.
  • Mod Configs with Aura and Stance Mods that cause capacity drain are no longer disqualified from being the default.
  • Added the total number of active Decrees when selecting a new one to better see your collection at a quick glance.
  • When “Melee with Fire Weapon Input” is enabled in the settings, using the default Melee input will now trigger Drifter's Quick Shot while in Duviri.
    • This is a follow up change to the fix from Hotfix 33.0.1 (Fixed “Melee with Fire Weapon Input” preventing Drifter from being able to perform Quick Shots), as Quick Shot was able to be performed but was still using the fire input instead of the intended melee input while this setting was enabled.
  • Also fixed the Drifter Melee “Combat Tips” incorrectly saying to use weapon fire input for Quick Shot when the “Melee with Fire Weapon Input” is enabled.
  • The Prisma Lenz is now tradeable!
  • Added an “Add Friend” button to the profile on-hover dropdown.
  • Changed the descriptions of the following Decrees to highlight the differences between their mechanics and improve readability (shorten) -- Edit: We will be revisiting the below description changes to improve understanding of the Decrees function.
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage with guaranteed Status Chance.”
      • New: “Every third melee attack deals X% Toxin Damage.”
        • Note: The guaranteed Status Chance still occurs!
    • Critical Frost:
      • Old: “Critical Hits deal X% Cold Damage with a guaranteed Status Effect.”
      • New: “Critical Hits deal an extra hit with X% Cold Damage.”
        • Note: The guaranteed Status Chance still occurs!
  • Changed Luscinia’s line after being defeated as Orowyrm - you’ll just have to fight her again during the Sorrow Spiral to hear it!
  • Added weapon name to the confirmation prompt when installing an Incarnon Genesis.
    • Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?”
  • Improved the VFX on Drifter’s “Guiding Hand” ability.

Optimizations

  • Made broad game optimizations to save 10 MB of memory.
  • Fixed small hitches caused by transmissions during Steel Path Void Fissure missions.
  • Fixed long hitch that would occur when loading into the game with the Dark Split-Sword equipped.

Fixes

  • Fixed being unable to interact with the Kaithes that spawn in the second phase of the Steel Path Orowyrm fight - causing inability to complete it.
  • Fixed Clients getting stuck as Duviri Drifter (instead of Focus Drifter if unlocked) in the Undercroft after getting pulled in from Landscape and using Transference.
  • Fixed the following issues when melee blocking as Warframe using Drifter Melee weapons (e.g. Syam):
    • Fixed damage from enemy projectiles not being 100% blocked while blocking.
    • Fixed enemy projectile weapons bouncing back at whoever fired them (intended only for Drifter for Parrying Dax arrows).
  • Fixed pick-up rewards from completing the Enigma near The Archarbor falling off the island, leaving Clients unable to recover them.
  • Fixed case where some of the co-op bridge Enigma VFX elements would not show up.
  • Fixed some Enigma interactive elements having a very small trigger.
  • Fixed the Rank 2 Endurance Drifter Intrinsic “Restorative Decree” (gaining a Decree fully restores Health and Energy) not applying to Warframe in the Undercroft.
  • Fixed the Rank 1 Endurance Drifter Intrinsic “Fortifying Decree” (each active Decree grants +25 Health to Drifter) not applying until after you dismount from Kaithe.
  • Fixed the “Irresistible Bombardment” Decree (each shot briefly increases fire rate by +10% cumulatively) increasing fire rate from melee attacks.
  • Fixed Clients at times seeing other players’ Drifters without bodies after loading into the Duviri landscape or Undercroft.
  • Fixed Kaithe remaining in the landscape without a rider after Client leaves the squad.
    • Also fixes Host being able to ride the Kaithe and it going invisible and returning Client going invisible after dismounting that same Kaithe.
  • Fixed dead players seeing the Undercroft countdown timer (as they cannot participate themselves).
  • Fixes towards enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure for missions like Survival and Excavation that require you kill enemies for Life Support Capsules.
  • ixed the Sprint binding for Kaithe not updating in the UI callouts if changed to something other than the default.
  • Fixed binding callout to throw Enigma disk being incorrect while in Melee-only mode in Duviri.
  • Fixed Drifter spawning on the other side of the bridge with no Kaithe in The Duviri Paradox Quest after jumping off of it - causing halt in quest progress as Kaithe is required to complete further stages.
  • Fixed the Primary and Secondary weapons in Teshin’s Cave not being selectable when standing right on top of them in “The Prince of Fire” stage of The Duviri Paradox Quest.
  • Fixed previewing Protovyre customizations on your Drifter in Teshin’s Cave granting the ability to make progress on and even complete the associated challenges. Completing the challenge would send the next evolution’s item, even if the base version was not owned.
  • Fixed rare case of player loading back into Duviri (after rejoining session) with a completely random loadout.
  • Fixed being unable to summon Kaithe after being pulled into the Undercroft while trying to complete a Ghost Mirror Enigma.
  • Fixed double clicking the “Reroll Decrees” button displaying your newly rolled Decrees upside down.
  • More fixes related to the Komi issue from Hotfix 33.0.2 that was causing a script error when attempting an “illegal” move (diagonal placements for example).
  • Fixed players being unable to summon their Kaithe after dying during the Drifter combat tutorial in The Duviri Paradox Quest.
  • Made fixes towards a crash related to viewing the Circuit after a new tier of rewards had just been earned.
  • Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client.
  • Fixed Client experiencing staggered mobility and movement interruptions after using Grendel’s Feast on Dax Arcus as they are casting an ability.
  • Fixed permanently staying as Warframe after entering Maw Feeding while Transference Surge is active in Duviri.
  • Fixed the extraction portal VFX disappearing after completing the Orowyrm fight and leaving the King’s Palace area.
  • Fixed Guiding Hand’s VFX using incorrect colors during its first appearance in The Duviri Paradox Quest.
  • Fixed the Orowyrm’s fire breathing VFX flashing in the final stages of The Duviri Paradox Quest.
  • Fixed being unable to make purchases from Acrithis’ wares in Duviri using resources gained from the active session.
  • Fixed further issues with resources and rewards collected in Duviri not saving after Host migration:
    • Fixed resources and rewards not saving after a new Host leaves Duviri after a previous Host migration.
    • Fixed Host migration causing the new Host to lose resources and rewards after earning a new Decree and extracting using the “Leave Duviri” option.
    • Fixed losing any resources gained since your last decree if a Host migration occurred while riding Kaithe.
  • Fixed getting stuck on the hurdles in the cave near Farbreeze Hamlet in Duviri while riding Kaithe.
  • Fixed case where wave numbers would be mixed up when two or more combat objectives were occurring at the same time in Duviri.
  • Fixed being unable to start the Steel Path Circuit if the regular reward path had not been selected.
  • Fixed Grendel’s Regurgitate slowing enemies with Overguard.
  • Fixed Protea being unable to pick up her Grenade fans while in the Undercroft.
  • Fixed Garuda’s Seeking Talons Slash damage triggering Exodia Force and causing significant lag issues.
  • Fixed Voidrig and Bonewidow becoming disarmed after switching to Pugil mode.
  • Fixed unintended and extreme high damage from casting Thermal Sunder over and over again using Wukong (infused from Helminth) while there is a Gauss present (Player and Specter).
  • More fixes towards being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
  • Fixed rare case of being unexpectedly teleported into the Undercroft.
  • Fixed being unable to chat link all Duviri resources (Rune Marrow, Pathos Clamps, Maw Feeding resources, etc.).
  • Fixed being unable to purchase multiples of the same Decoration available from Acrithis’ Wares and Grandmother’s Oddities.
  • Fixed being unable to purchase multiple Radian Sentrium from Old Man Suumbaat in Cetus.
  • Fixed incorrect mission time in the Circuit end of mission screen.
  • Fixed clipping issues with the Ki’Teer Greth and Alastorn when equipped on Baruuk’s Doan Skin.
  • Fixed frame rates being out of sync on Cinematics and other videos when played at fullscreen, potentially causing visual distortions.
  • Fixed several Syndicate Medallions and other loot spawning inside of the ceiling in the Corpus Ship tileset (specifically in Rescue missions).
  • Fixed Maw Feeding counting towards the “Cold Steel” Elite Weekly Nightwave Act.
  • Fixed the “Friendly Fire” Nightwave Act being a Daily instead of Weekly Act and vice versa for the “Confiscated” Act.
  • Fixed the Nightwave Rank-up SFX and VFX not playing when opening up the Nightwave screen after gaining enough reputation.
  • Fixed Excalibur’s Purging Slash Augment Mod description showing 100% Shields Restore instead of the intended 70% after using Slash Dash on allies.
  • Fixed Sigils appearing uneven when equipped on the Drifter Bishamo Hawk/Lark Cuirasses.
  • Fixed several Chest armor offset issues when equipped on the Drifter Bishamo Lark set.
  • Fixed offset issues with several Syandanas when equipped on the Drifter Bishamo Hawk set.
  • Fixed offset issues with the Suda Chest Piece when equipped on the Wisp Somnium skin.
  • Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses.
  • Fixed issues with colors on Ephemera (e.g. Eros Wings) on Operator after entering customization screen without an Ephemera equipped and then equipping one.
  • Fixed the Decree selection UI containing an unnecessary scroll option that could be accessed with directional keys or the directional pad on controller.
  • Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive.
  • Fixed Incarnon transformation animations not playing while riding Kaithe.
  • Fixed incorrect SFX playing when Void Slinging immediately into a ledge grab.
  • Fixed Clan/Alliance chat breaking due to MOTDs containing certain characters.
  • Fixed Kaithe’s take flight jump SFX occasionally not playing.
  • Fixed the Illumina Judicium Emote missing its SFX if performed in Duviri.
  • Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed.
  • Fixed Arcane Contagion’s projectile having hexagonal VFX when equipped on a Zaw Polearm Melee using the Kalynex Polearm Skin.
  • Fixed loud SFX occurring when using the Kohmak’s Protokol Spectre Pistol Skin. 
  • Fixed issue where Somachord Tones wouldn’t spawn in tilesets that didn’t also contain Codex Fragments.
  • Fixed the “Color Correction” slider in the Customize Poster screen having too many decimal points after changing the filter.
  • Fixed several decimal formatting issues in the Captura settings.
  • Fixed companions teleporting and dropping randomly behind the “Feed Helminth” screen while you are sitting in the chair.
  • Fixed sword and hammer melee “whoosh” SFX being too loud.
  • Fixed rare crash that would occur when viewing Arcane Intention while in the Arsenal.
  • Fixed script error with the quick-time event in The New War Quest.
  • Fixed script error that could occur when joining a Squad with someone using Sevagoth.
  • Fixed script error in Ghost Mirror objectives in Duviri.
  • Fixed script error from deactivating Equinox’s Mend & Maim ability.
  • Fixed script error with Hydroid’s Undertow ability.
  • Fixed script error with Yareli’s Riptide ability.
  • Fixed script error in Captura if you go into the “Advanced Camera Controls” and hit play.
  • Fixed script error with the Sniper Crewman deploying Ratels.

Hotfix 33.0.10

Fixes

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.

Hotfix 33.0.9

Fixes

  • Fixed a script error that was causing the Index vote screen to soft lock players from their game at the end of a round.

Hotfix 33.0.8

Changes

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned.
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
  • Selecting “Cancel” or hitting the ESC key will back you out of the popup to continue making setting adjustments if desired. Selecting “Don’t Save” still backs you out of the settings window entirely as it had before.

Fixes

  • Fixed several Host migration issues related to the final stages of the Orowyrm fight that would cause phases to skip - ultimately causing the fight progress to come to a halt.
  • Fixed Host migrating during the extraction countdown in the Undercroft leading to players returning to Duviri with no objective markers, causing the mission to not progress.
  • Fixed crash caused by Host migration during the final stages of the Orowyrm fight.
  • Fixed crash caused by player controlling Orowyrm at the same time that other players are Maw feeding in Duviri.
  • Fixed issues of the Orowyrm being stuck in place if too many different players took control of it in the first stage of the fight.
  • More fixes towards Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed Clients getting stuck in place after attempting to interact with Acrithis in Duviri after a Host migration.
  • Fixes towards Clients having to replay the same completed Circuit stage mission after Host migration - causing a progress halt.
  • More fixes towards squad getting indefinitely stuck in the Undercroft loading area after Client switches from Drifter to Excalibur Umbra after entering portal - causing halt in progression of Spiral and Circuit stages.
  • Fixed being unable to open a Hidden Chest with a Dax patrol if you move far away from it and trigger another objective - causing a halt in Spiral stage progression.
  • Fixed being able to use Titania’s Razorwing on any Warframe if she is available in Teshin’s Cave and the ability is cast before selecting a different Warframe.
  • Fixed instances where Clients would see the Host’s selected language in their UI during the Orowyrm fight.
  • Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state.
  • Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.
  • Fixed the portal “dissolve” VFX in Duviri causing a strange visual effect on Drifter during the Anger and Envy Spirals.
  • Fixed the UI for ability callouts in The Duviri Paradox Quest tutorial stages overlapping one another.
  • Fixed instances where localized text in reward pop-ups in Duviri would be cut off.
  • Fixed localized text in the Combat Tips UI overlapping in Teshin’s Cave.
  • Fixed a rare script error that could break various Drone-protection Bounty stages after repeating or abandoning the objective.
  • Fixed a rare crash that could occur in the Undercroft.
  • Fixed Host using Transference Surge in the Duviri landscape forcing Clients that are still in Teshin’s Cave to use Transference as well.
  • Fixed the timer for the Archon Shard in Chipper’s Offerings (in Kahl’s Garrison) displaying 0 seconds regardless of how much time is left.
  • Fixed the Laetum being equipped in the wrong hand when riding Kaithe.
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave, among other scenarios.
  • Fixed rare script error that would occur when grappling to the Orowyrm.
  • Fixed rare crash that could occur with the Dax Herald’s ranged damaging field ability.
  • Fixed subtitle punctuation in Lotus’ Paradox Path new player experience dialogue.
  • Fixed the Conquera Ephemera having significant flickering VFX when equipped with large armor pieces.

Hotfix 33.0.7

Changes

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.
  • Made the following changes to the Shrine Assemble objective:
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!
    • Made some optimizations to the Shrine Assemble objective.
  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”.
    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”
  • Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft.
  • Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability.
  • Made slight updates to the Orowyrm’s attack VFX.

Fixes

  • Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible.
  • Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress.
  • Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration.
  • Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri.
  • Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress.
  • Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration.
  • More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic).
  • Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer.
  • Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand.
  • Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal.
  • Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”.
  • Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working.
  • Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game.
  • Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages.
  • Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.
  • Fixed crash with Host migration while playing The Duviri Experience.
  • Fixed crash related to the dynamic skies in Duviri when the Spiral changes.
  • Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave.
  • Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods.
  • Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses.
  • Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%).
  • Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! 
  • If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission.
  • Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight.
  • Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target.
  • Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting.
  • Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time.
  • Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination.
  • Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD.
  • Fixed Kaithe names not saving if they went over the 24 character limit.
  • Also fixed the limit not being obvious in the UI.
  • Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons.
  • Fixed the Bishamo Hawk Leggings not using selected Energy colors.
  • Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter.
  • Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline.
  • Fixed positioning issues for Acrithis and Luscinia in Duviri.
  • Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter.
  • Fixed a hitch affecting players with most Focus trees unlocked.
  • Fixed a hitch that would occur when Warframe buffs would first occur in a mission.
  • Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session.
  • Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset.
  • Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path.
  • Fixed the Protosomid Shoulder Guard being invisible in the Arsenal and flashing in the Orbiter.
  • Fixed Clients Drifter appearance not being accurately updated for other players.
  • Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points.
  • Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt.
  • Fixed a rare script error that would sometimes occur when aborting certain Railjack missions.
  • Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own!
  • Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive.
  • Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop.
  • Fixed hole in Orokin Tower tileset map allowing players to go out of bounds.
  • Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App.
  • Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void.
  • Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped.
  • Fixed script error when quickly scrolling through Foundry.
  • Fixed script error when entering the Upgrade screen.
  • Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.

Hotfix 33.0.6

Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation

  • Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding.
  • Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:
    • Prisma Skana: Increase Status Chance by 20% (was 30%)
    • Skana Prime: Increase Status Chance by 10% (was 24%)
  • Slightly increased the range that Tamms will react to players and increased their movement speed while being herded.

Fixes

  • Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu.
  • Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw.
  • Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding.
  • Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted.
  • Fixed Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic).
  • Fixed Host Migration during Undercroft Defense missions halting enemy spawns.
  • Fixed a script error in the Undercroft that would cause it to not recover properly after Host Migration.
  • Fixed the “Ranger’s Reload” Decree (Rolling reloads the equipped weapon) not activating the “Duelist’s Advantage” Decree (Your first shot after reloading deals +X damage) if both are owned.
  • Fixed Duelist’s Advantage not activating on a weapon when it’s currently activated on another (e.g. reload Primary, activate Decree on Primary, reload Secondary, Decree does not activate on Secondary).
  • Fixed the “Fearsome Bonanza” Decree (Gain +X Damage for every enemy affected by Status within 20m) applying its damage increase to other damage increasing Decrees - causing an exponential damage increase cycle with certain Decree combinations.
  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.
  • Fixed crash that could occur when aborting The Circuit.
  • Fixed case where the Orowyrm could get stuck on the massive Dominus Thrax hands in the sky upon summoning.
  • Fixes towards the Vitoplast Drone from Void Flood stages lingering after exiting the Undercroft.
  • Fixed crash that could occur at the end of a Void Flood round.
  • Fixed crash from dealing critical damage to Enigma elements in Duviri.
  • Fixed failing a Railjack mission leaving you stuck in the loading tunnel and end of mission screen indefinitely.
  • Fixed Kaithe’s ability UI appearing usable (instead of grayed out) during the first stage of The Duviri Paradox Quest (when Kaithe abilities have yet to be unlocked).
  • Fixed flying into Undercroft portal with Kaithe not teleporting you into it and simply dismounting you back into the Landscape.
  • Fixed weirdness with enemy waves in the Undercroft and Shrine Assembly objectives.
  • Fixed the Watchful Paragrimm decoration having a Noggle base.
  • Fixed the Dax Equitem’s animations lagging during attacks for Clients.
  • Fixed Dax Equitem getting stuck somewhere and not being able to figure out how to get unstuck, causing some funky animations.
  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest.
  • Fixed crash related to Spiral changes happening during Host Migration.
  • Fixed Runic Compact not appearing on the mini-map with Loot Detector Mods equipped.
  • Fixed playable-Stalker (from Rank 10 “Stranger in Black” Opportunity Intrinsic) not having his own custom squad minimap icon.
  • Fixed the Telos Syandana when equipped on Drifter sitting too far down their back.
  • Fixed the glow VFX when entering an Undercroft portal not applying to most weapons and attachments.
  • Fixed the glow VFX lingering after entering a portal (Teshin’s Cave or Undercroft) when using Transference beforehand.
  • Fixed the Tysis’ “tail” piece floating above the weapon weirdly when it appears in Teshin’s Cave.
  • Fixed players hearing each other’s Guiding Hand audio FV when cast.
  • Fixed being unable to craft the Greedy Milk Scrawl even if you have all of the crafting requirements.
  • Fixed the Archgun Deployer summoning sound FX playing twice.
  • Fixed a rare crash while riding Kaithe.
  • Fixed script error with Protea’s Temporal Anchor.
  • Fixed script error related to Decree rolling.

Hotfix 33.0.5

Changes

  • Magus Lockdown now respects all enemies with ability immunity protections.
  • Added a new dissolve VFX when approaching Undercroft portals.
  • New players who chose the Duviri Path can now decorate their Dormizone!
  • Simplified the hacking minigame during The Duviri Paradox Quest.
  • Made the following changes to the Sun Silph (and its Silphsela resource) in Duviri:
    • There are now 4 Silphsela “seeds” that float in the air around where the Sun Silph is located.
    • Approaching a Sun Silph within 8 meters will cause it to let out a burst of 3 Silphsela “seeds” into the air that slowly descend overtime before blowing away with the wind.
    • Also fixed being able to get unlimited Silphesela by standing near Sun Silphs.
  • Made the following changes to the Dax Equitem to make the fight more engaging and challenging:
    • Increased the rate at which they use abilities and improved their targeting logic when fighting against a squad.
    • Slightly increased base health.
    • Updated animations after performing abilities/leaps.
  • Made various updates and fixes to the sound FX for Incarnon Genesis weapons.
  • Updated the VFX for Dread’s Incarnon Mode.

Fixes

  • Fixed only 2 of the 3 required fragments dropping for the “Assemble the Shrine” side objective if the Client initiates it while the Host is very far away - causing a halt in Spiral stage progress.
  • Fixed Defense Target not spawning if Host Migration occurs - causing waves to halt indefinitely.
  • Fixed dying in the Drifter Combat tutorial in The Duviri Paradox Quest causing Drifter to get locked in A pose - causing a halt in Quest progress.
  • Fixed cases where a player with many Decrees attacking the Dax Equitem could break the fight and potentially crash.
  • Fixed resources collected (and rewards from Enigmas) after the Orowyrm fight not being saved upon extracting.
  • Fixed permanent screenshake and cleansing prompt when interacting with a Conservation animal while Transference Surge is active.
  • Fixed Arbitrations being inaccessible due to the new Duviri navigation region.
  • Fixed Clients getting permanently stuck controlling the Orowyrm after Host Migration - causing halt in progressing through the rest of the fight.
  • Fixed customizing your Drifter via the mirror in the Dormizone erroneously offering Operator-only customization as an option to equip onto/purchase for Drifter.
  • Fixed the Undercroft portal VFX missing when approaching while riding Kaithe - causing players to think that it is not functioning.
  • Fixed crash that could occur when Host Migrating during Hidden Chest objective in Duviri.
  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.
  • Fixed getting randomly teleported away to a totally new location in Duviri while flying on Kaithe around the edges of the islands.
  • Fixed Clients seeing the Dax Equitem standing inside of their horse after Host Migration.
  • Fixed respawning in unexpected locations after Host Migration.
  • Fixed minor hitches in the Undercroft during Host Migration.
  • More fixes towards hitching issues in Teshin’s Cave for Clients - potentially causing players to disconnect from the squad.
  • Fixed minor hitches across other areas of Duviri.
  • Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities.
  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.
  • Fixed camera shifting to active waypoint after summoning K-Drive at a fair distance from it.
  • Fixed combat music sometimes getting cut out when killing an enemy in.
  • Fixed turning into a Kaithe monstrosity after using emote at the exact moment you summon Kaithe.
  • Fixed Maw flying out of the pond and roaming around after using the /unstuck command while feeding.
  • Fixed Circuit Progress bar flashing and extending beyond UI after reaching Rank 10 in The Circuit.
  • Fixed Steel Path Circuit Progress UI indicating different amounts earned and to earn in each window (Navigation & Mission Progress).
  • Fixed the meteors during the Anger Spiral in Duviri not moving for Clients and immediately despawning.
  • Fixed framerate drops when activating some of the side objectives in Duviri
  • Fixed Maw Feeding and Shawzin spots being highlighted during The Duviri Paradox Quest.
  • Fixed dialogue not playing for page 3 of the “Scholar’s Landing” Lost Islands of Duviri Codex entry.
  • Fixed Lex Prime’s magazine sticking out in the Inarnon Genesis diorama when visiting Cavelero.
  • Fixed Clients’ Drifter A-posing while bleeding out in Duviri.
  • More fixes towards Duviri citizens not reacting at all to the Orowyrm. Stone cold.
  • Fixed players and Duviri citizens at times floating a bit off of the ground.
  • Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready.
  • Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode.
  • Fixed arrow sticking out of the Zhuge when it is available in Teshin’s Cave.
  • Fixed Host not seeing the correctly sized radius for Hallowed Reckoning based on their Ability Strength Mods.
  • Fixed Mods attached in Inbox message having their descriptions cutoff when hovering over them.
  • Fixed script error after leaving Duviri is a Client is in the middle of hacking a Hidden Chest.
  • Fixed script error when cleansing animals in Duviri and leaving.
  • Fixed script error caused by petting the animals in Duviri after cleansing them.
  • Fixed several script issues with the “Assemble the Shrine” side objective.
  •  

Hotfix 33.0.4

The Undercroft (Landscape and The Circuit) Defense Changes

  • The Defense Target’s level now scales between stages.
  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101.
  • Increased the rate at which the Defense Target’s Shields recharge.
  • Reduced the damage that the Defense Target can take from Thrax units.
  • Defense rounds will now only start when someone enters the Defense Target’s radius.

Changes

  • Added the Sun & Moon, Edun, Sampotes, Azothane, and Syam Blueprints (for Warframe use) to Cephalon Simaris’ Offerings for those who accidentally sell theirs.
  • Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX.
  • Made adjustments to Luscinia’s volume, gain, and radius in the Undercroft.

Fixes

  • Fixed naming/renaming your Kaithe (after reaching Riding Rank 8 in Drifter Intrinsics) costing 15 Platinum.
  • Fixed some purchases made through the Epic client not being received.
  • Fixed Clients being unable to see or interact with Enigmas if the Host has not been in proximity of it - potentially causing progress stops in the Spiral stages.
  • Fixed potential crash when dying while pushing Enigma elements or using the co-op doors in the Origin System missions.
    • Also fixes Hosts seeing Clients do wonky animations when they attempt to push Enigma elements.
  • Fixed being unable to pick up the Glyph plate for Enigmas near the Artisan Hamlet.
  • Fixed cases where the Orowyrm could become invulnerable after Host Migration.
  • Fixed crash that could occur when Host Migrating during the Orowyrm fight cinematics.
  • Fixed Wyrmlings no longer following the Orowyrm’s path after Host Migration - causing them to wander around Duviri.
  • More fixes toward crash that could occur due to dealing high levels of damage in Duviri.
  • Fixed being unable to complete “Guide Reflection into Light” encounters in Duviri due to the objective beams being blocked by the environment - potentially causing a halt in progress for Story stages.
  • Fixed losing UI after entering the Orowyrm arena if you had the “Prefer Default HUD as Drifter” option enabled.
  • Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad.
  • Fixed some Shrines in Duviri spawning into the ground.
  • Fixed receiving an empty Inbox message after collecting all of The Lost Islands of Duviri Fragments.
  • Fixed the top row of The Lost Islands of Duviri Fragments in the Dormizone getting cut off when using a menu scale lower than 100.
  • Fixed the last page selected in the Codex while viewing The Lost Islands of Duviri Fragments carrying over to other pages.
  • Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates).
  • Fixed the Enigma below Titan’s Rest in Duviri missing the pressure plate required to start it.
  • Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored.
  • Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions.
  • Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero.
  • Fixed offset issues with the Subvolv Syandana to reduce clipping and have it sit closer to its intended attachment point.
  • Fixes towards clipping issues when the Subvolv Syandana is equipped on Grendel and Titania.
  • More fixes towards offset issues with the Bishamo Hawk and Lark Operator Sets.
  • Fixed the Drifter’s Lark Helmet mesh position.
  • Fixed the Watchful Paragrimm’s diorama being empty.
  • Fixed random items floating in the Dormizone during The Duviri Paradox Quest for new players.
  • Fixed Duviri citizens not cowering in fear in the presence of the Orowyrm (The Duviri Paradox Quest and Spirals).
  • Fixed the number of owned Mods appearing in the Mod Configs in Teshin’s Cave.
  • Fixed enemies killed by Opticor Vandal causing depth issues with their bodies.
  • Fixed the Edun having a brown default Energy color instead of blue.
  • Fixed script error that could occur when logging out between the end of stage four and five of The Duviri Paradox Quest.
  • Fixed script error with activating/deactivating the Dax Equitem.
  • Fixed script error during the finisher animation of the Dax Equitem.
  • Fixed script error that could occur if you killed a Liminus the moment it spawns.
  • Fixed script errors with several Enigma elements.
  • Fixed several script errors with Ghost Mirror Enigmas.
  • Fixed rare script error related to the Squad information in HUD when transitioning between missions.
  • Fixed script error when joining Void Cascade missions.
  • Fixed script error during the “The Harbinger of Joy” stage of the Quest.
  • Fixed script error after interacting with Acrithis after fighting the Orowyrm.

Hotfix 33.0.3

Changes

  • Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses.
  • Made a slight visual update to show rings in the Duviri Region screen.
  • Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”.
  • Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them).

Duviri Orowyrm Fixes

  • Fixed getting stuck in the first phase of the Orowyrm fight after Host migration occurs right before player steers it into the portal - causing all in the squad to be stuck in the Duviri Landscape unable to continue the fight.
  • Fixed Drifter swapping to regular Melee instead of the Orvius if it was picked up while they were riding Kaithe - causing them to be unable to grapple to the Orowyrm.
  • Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe - causing inability to continue with fight.
  • Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm.
  • Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it - caused extremely dark screen and other issues upon respawning.
  • Fixed crash during the first stage of the Orowyrm fight after Host migration.
  • Fixed Clients being unable to use Transference on normal (non-Steel Path) Orowyrm.
  • Fixed portals lingering in the final stages of the Orowyrm fight.
  • Fixed script error during Orowyrm fight after Host migration.
  • Fixes towards script error that could occur when falling off Orowyrm.

The Duviri Paradox Quest Fixes

  • Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) - causing inability to complete the rest of the stages.
  • Fixed the end of mission screen playing at the end of some of the Quest stages.
  • Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest.
  • Fixed Rablits in the Quest appearing as enemy targets by having a level indicator and red markers in the mini-map (they will now appear as allies! Rablits are friends not foes).
  • Fixed several issues with Teshin and his Rablit’s animations during Quest cutscenes.
  • Fixed lighting issues on Teshin upon returning to his Cave during the Quest.
  • More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest
  • Fixed script error in “The Prince of Fire” stage of the Quest.

Optimizations

  • Fixes towards performance issues during the first stage of The Duviri Paradox Quest.
  • Made performance improvements to the lighting in the Dormizone (specifically the door to enter Duviri) for lower spec PCs.

Fixes

  • Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian.
  • Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (example: mid-Exterminate would turn into Survival after migration).
  • Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos).
  • Fixes towards the Dax Equitem getting stuck in an erroneous state after dealing damage to him while holding many damage increasing Decrees.
  • More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
  • Fixed a Veiled Riven equipped on a Mod Config in your Arsenal appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge.
  • Fixes towards falling off map and not respawning in the Orowyrm Arena and Undercroft.
  • Fixed Tamms disappearing in the Story herding stage if the player falls to their death - causing inability to complete the rest of the stages.
  • Fixed Clients losing function if they (or the Host) spam the Tubular Bells - causing Clients to get permanently stuck on the ride up/down.
  • Fixed the end of mission screen showing that you gained Circuit Progress when you failed.
  • Fixed there being no objective waypoint during the third phase of the Profit Taker fight - causing inability to continue the fight.
  • Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave.
  • Fixed Drifter Melee weapons that you got recently (purchased with Platinum or Pathos Clamps) not being equipped when entering the Duviri Landscape.
  • Fixed the Bombastine’s Malice Decree (On Headshot, gain x damage for 3 seconds) at times being triggered by Critical Frost’s bonus Cold Damage.
  • Fixed Drakgoon not having a Default Mod Config in Teshin’s Cave.
  • Fixes towards white flashing when transitioning from lobby to mission in the Undercroft.
  • Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action.
  • Fixed spot loading issues in Teshin’s Cave for both Host and Clients - potentially causing players to disconnect from the squad.
  • Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account.
  • Fixed Kaithe performing a handstand when previewing it from Inventory. 
  • Fixed Cinta’s description not mentioning its Blueprint acquisition method.
  • Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for the both of them!
  • Fixed enemies killed by Opticor Vandal causing depth issues with their bodies.
  • Fixed issues with Enigmas in Duviri if affected by damage done by Decrees that create radial/aoe damage.
  • Fixed Clients not seeing Enigma elements, such as:
    • The laser discs ricochet effect if Host is more than 40 meters away from the Enigma.
    • Various elements when the disc is taken out of the area.
    • Mnemonic Adjutant scanner.
    • Certain statues - making it impossible for Clients to activate them.
  • Fixed Inventory showing that Kaithes can be sold for Credits.
  • Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone.
  • Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path.
  • Fixed being able to see outside Teshin’s Cave from a hole in the map.
  • Fixed clipping issues with Acrithis’ carriage horses.
  • Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set.
  • Fixed compression issues in the Dojo Research UI.
  • Fixed Companions spawning in the Legendary Rank 3 test.
  • Fixed possibility that two side objectives could spawn at the same time in the same cave.
  • Fixed rare crash when using Kunai with Incarnon Genesis equipped.
  • Fixed various script errors related to UI.
  • Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest.
  • Fixed script error when picking up a Shrine piece when the Shrine itself had already despawned after completion.
  • Fixed script error in the Ghost Mirror Enigmas - this was likely caused by Host Migration.
  • Fixed script error when cave encounters start/resume too close to one another.
  • Fixed script error in Undercroft portal.
  • Fixed script error when players joins or leaves an in-progress Duviri session and rewards are being given.

Hotfix 33.0.2

Changes

  • The Sun & Moon’s Power Strike ability can now receive custom colors.
  • Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
  • Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment.
  • Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.

The Duviri Paradox Quest Fixes

  • Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
  • Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped.
  • Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
  • Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
  • Fixed certain camera transitions snapping to and for characters instead of smoothly zooming in and out.

Fixes:

  • Fixed The Circuit not advancing past Stage 4 in both the Normal and Steel Path versions of the Circuit.
  • Fixed a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
  • Fixed a crash related to the Drifter’s Guiding Hand ability.
  • Fixed a crash related to players leaving Duviri back to their Orbiter during a Host Migration.
  • Fixed issues with Host Migrations when entering the Undercroft.
  • Fixed completing any side objective in The Duviri Experience defeating a Dax enemy patrol forcing your main Story objective waypoints to disappear, leaving you unaware of where to progress.
  • Fixed experiencing a progression stop when attempting to play Komi in The Duviri Experience.
  • Fixed entering the Undercroft as a unarmed Excalibur Warframe if the following occurred:
    • A Client selects the countdown for the Circuit to start and the Host has not selected anything for their loadout.
    • A Host invites a Client and goes through the portal and the Client has accepted the invite but not yet loaded into the session.
  • Fixed the Aetigo Kaithe missing its Emissive details.
  • Fixed alignment issues on the arm mesh for the Wisp Somnium Skin.
  • Fixed offset issues with the Sigma Series Shoulder Plate when equipped on the Wisp Somnium Skin.
  • Fixed various script errors in the Steel Path Circuit.
  • Fixed some visual VFX from the Drifter’s Guiding Hand ability.
  • Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave.
  • Fixed the Drifter Melee weapons not indicating how to earn them in-game when viewing in the in-game Market.
  • Fixed the Dax Arcus’ arrow VFX remaining in the air if they are killed right as they fire their arrow.
  • Fixed the regular Bronco not having a Default Mod Config in Teshin’s Cave.
  • Fixed Tubular Bells (Enigma in Duviri) having broken VFX.
  • Fixed owned items not appearing in the in-game Market if they can be repurchased.
  • Fixed Kahl missing all of his helmets in his customization menu.
  • Fixed Yareli being unable to cast abilities while riding Merulina and using a controller.
  • Fixed some offset issues with the Bishamo Lark Armor set.
  • Made fixes towards script errors when solving Enigmas.
  • Made fixes towards script errors related to Undercroft Portals.
  • Fixed a few script errors related to Tamm herding.
  • Fixed script error related to picking up Shrine Fragments.
  • Fixed script error related to the final step of cleansing in Conservation.
  • Fixed script error related to the Mirror Portal puzzle in Duviri.
  • Fixed script error related to a successful open of a Hidden Chest.
  • Fixed script error that resulted from failing the Duviri Hacking Puzzle minigame.
  • Fixed script error related to your Squad UI when transitioning between levels.

Hotfix 33.0.1

The Duviri Paradox Quest Changes

  • Temporarily removed Kaithe Racing from The Duviri Paradox Quest and The Duviri Experience - replaced the Kaithe Racing Quest stages with Hidden Chest encounters.
  • Changed the hint text in the Quest to “Defeated the Chest’s Guardian” to “Open Chest and Defeat its Guardian” to better guide players on what to do during that stage.
  • Added more helpful transmissions to guide you through the Orowyrm fight.

The Duviri Paradox Quest Fixes

    • Fixed very old accounts not receiving The Duviri Paradox Quest on login.
    • Fixed progstop where Kaithe would not spawn next to player after reviving during the “The Covetous Courtier” stage of the Quest.
    • Fixed players that complete The Duviri Paradox Quest immediately after the Vor’s Prize Quest being unable to customize their Drifter in the Dormizone.
    • Fixed jump-scare worthy camera placement on Drifter after falling off bridge with Kaithe during “Find a Way Across the Bridge” stage in Quest.
    • Fixed Hidden Chest markers not clearing after the “The Prince of Fire” Stage of the Quest.
    • Fixed Drifter’s Guiding Hand ability leading players away from the intended location during the “Let The Hand Guide Your Escape” hint at the start of the Quest.
    • Fixed double waypoints appearing for Hidden Chests after failing the hacking puzzle in the Quest.
    • Fixed reaching the waypoint during the Kaithe tutorial not triggering properly to continue onto the next stage.
    • Fixed Dax combat tutorial not counting the second kill.
    • Fixed background music sometimes playing under Teshin’s transmissions in the Quest.
    • Fixed Dax enemies attempting to jump across the broken bridge to pursue you at the start of the Quest.
    • Fixed portal to return to Teshin’s Cave disappearing if player dies after collecting Paradox piece.
    • Fixed crash after aborting at the start of the Quest.
    • Fixed script error during the first stage of the Quest.
    • Fixed script error during “The Covetous Courtier” stage of the Quest.
    • Fixed script error during the “The Prince of Fire” stage of the Quest.
    • Fixed a rare crash during The Duviri Paradox Quest.
    • Fixed general script error in the Undercroft and upon aborting Undercroft stages of the Quest.
    • Fixed script error in the closing cinematic of the Quest.
    • Fixed script error after the Orowyrm appears for the first time in the Quest.
    • Fixed script error during a specific Teshin sequence in the Quest.
    • Fixed script error during combat tutorial against Dax at the start of the Quest.

Duviri Experience Changes

  • Made several improvements to the Drifter animations during the Orowyrm fight:
    • Polished the Drifter’s landing animation when hopping to the last node on the Orowyrm.
    • Updated the Drifter to Orowyrm transition with brand new VFX and SFX - it is much more epic now!
  • Reduced the window of time that Dax enemies can be stunlocked after perfect parrying.

Duviri Experience Fixes

    • Fixed Client crash when Host Migrating during the Orowyrm stage transition (entering the portal).
    • Fixed white screen and progstop when a player is dead while loading into the Orowyrm arena.
    • Fixed Kaithe having orientation issues after using Herd Travel to jump to other players on the map.
    • Fixed being able to teleport to Materliths (Riding Rank 4 Intrinsic) while controlling the Orowyrm.
    • Fixed certain Glyph Enigmas not showing Glyphs after shooting at discs (particularly when spawned next to towns in Duviri).
    • Fixed Drifter bleedout/revive status missing in HUD.
    • Fixed Exalted Weapons in Teshin’s Cave not using the same Mod Config as the chosen Warframe and instead using the Default Mod Config.
    • Fixed spot-load hitch when taking control of the Orowyrm in the final stage of the Spiral.
    • Fixed Clients being stuck as Drifter (and being unable to Transference back to Warframe) in the Undercroft after losing connection to the session.
    • Fixed using Protea’s Temporal Anchor right after entering the Undercroft rewinding you back into the waiting area - causing you to be unable to leave or rejoin the Undercroft mission.
    • Fixed having the “Melee with fire weapon input” toggle ON preventing Drifter from being able to perform Quick Shots while in Duviri.
    • Fixed the Emergence Savior Arcane causing Clients in the Undercroft to be invincible.
    • Fixed being unable to purchase from Acrithis in her Duviri locations using resources you collected during that session.
    • Fixed “Unowned” tag appearing in the Default Mod Configs in Teshin’s Cave when you own the Warframe and all of the Mods in the Default Config.
    • Fixed hint marker for Hidden Chests disappearing during combat.
    • Fixed issue where respawn animations would get canceled in Duviri when Transferring between Warframe and Drifter (using Transference Sync from Rank 3 Combat Drifter Intrinsic).
    • Fixed Dax enemies not following their patrol paths and wandering off.
    • Fixed the radius of the Dax enemies’ AOE attack during Envy Spiral not making contact when it looked like it should.
    • Fixed Orowyrm beam attack not being colored properly to match the active Spiral.
    • Fixed Orowyrm playing a repeated animation during the cinematic in the second phase of the fight.
    • Fixed Enigma activation VFX clipping through geometry and giving away the solutions from a distance.
    • Fixed Clients seeing their Kaithe’s tail doubled in the loading screen sequences.
    • Fixed Void Flood Ruptures in the Undercroft missing VFX when depositing Vitoplast.  
    • Fixed straw in the barns around Duviri being unlit and pitch black.
    • Fixed extra large minimap markers for “Purge Limnus” encounters in the Duviri Landscape.
    • Fixed script error when selecting a Warframe in Teshin’s Cave.
    • Fixed script error if Host Migrating while tethering to the Orowyrm.
    • Fixed script error when attempting to speak to citizens around Duviri.
    • Fixed script error caused by Last Gasp while fighting Orowyrm.
    • Fixed script error related to Ghost Mirror encounters.
    • Fixed script error with the Dax Equitem interacting with Dax Heralds.
    • Fixed script error with Sirocco’s charged shot.  

General Changes

  • Individual Kaithe customizations are now exclusively available to purchase from Teshin’s Cave. Kaithe Bundles are still available in the in-game Market!
  • Made several fixes and updates to Incarnon Genesis weapon sound SFX.
  • Adjusted the gain and pitch of the Sun & Moon melee weapon’s sound SFX.
General Fixes
  • Fixed being unable to start The Circuit because Reward Path choices were not saving.
  • Fixed unintended release of the Operator Keeler Hood.
  • Fixed Azothane’s special shockwave attack (blocking + Melee Strike) not contributing to combo counter (when equipped on Warframe).
  • Fixed being able to equip Guandao Riven Mods onto the Edun - Edun should only be using its own Rivens as intended.
  • Fixed an extremely loud sound SFX occurring when the Assassin's Rush Decree buff is triggered on enemy kill.
  • Fixed crash when attempting to access Inventory after just completing The Duviri Paradox Quest as a brand new player.
  • Fixed the Feldune Drifter Hood missing the hood open/close toggle functionality.
  • Fixed being unable to deploy Extractors to Zariman nodes.
  • Fixed issues with the Drifter facial hair clipping into their faces and appearing patchy.
  • Fixed Drifter hair not appearing during the Vor’s Prize Quest while the Ascaris Negator is equipped.
  • Fixed being able to Donate the Watchful Paragrimm Decoration to Dojo.
  • Fixed soft-lock when contributing Dojo Research to the Greedy Milk K-Drive Scrawl in the Vent Kids Bash Lab.
  • Fixed Clients not hearing or seeing the Host’s Cinta’s SFX/VFX.
  • Fixed the new Duviri Captura Scenes missing their descriptions.
  • Fixed several [PH] tags in Incarnon Genesis Evolution descriptions.
  • Fixed the “Operator Feldune Waistband” being incorrectly named as “Gear”.
  • Fixed Drifter Facial Hair descriptions using PH text.
  • Fixed several armor pieces having offset issues when equipped on the Baruuk Doan Skin, Drifter Loneryder Suit, Limbo Voidshell Skin, Wisp Somnium Skin and Bishamo Sets.
  • Fixed the Shell Compression Mod having an unintentionally high drop rate in The Circuit tiers.
  • Fixed being unable to chat-link the new Duviri Captura Scenes.
  • Fixed Drifter ability UI overlapping with “Transference Ready” pop-up for Transference Sync (Rank 3 Combat Drifter Intrinsic) while using controller.
  • Fixed controller virtual cursor snapping to loadout UI elements instead of the “Solo” Matchmaking option while using the D-Pad to navigate the dropdown.