Baldur's Gate III
Diablo 4 Guides
News > RPG > Baldur's Gate III

Baldur's Gate 3: D&D Terminology Explained

There are a lot of terms in Dungeons & Dragons that you need to understand.
Baldur's Gate 3: D&D Terminology Explained

Baldur's Gate 3 presents you with a whole lot of terms that you need to understand to really get your grips around the game, and it can get a bit confusing. Luckily, there's where we come in with a full list of the terminology that you need to know for the game.

Important Baldur's Gate 3 Terminology

Ability Checks: An ability check is a certain roll you need to meet to be successful in an action.

Ability Scores: An ability score is the basic stats that you have once you create your character.

Actions: An action is whatever you choose to do in the game and while you're in combat you usually only get one action per turn.

Advantage: Advantage allows you to roll two dice and take the higher result as your result.

Armour Class: Armor Class is the score that your opponent has which you have to beat to actually hit the enemy.

Attack Roll: This is the roll that dictates whether you actually hit your enemy. 

Bonus Action: An extra action that certain classes have in combat

Charisma: How good you are at talking, basically

Constitution: What your health is dictated by

Concentration: A concentration spell is a spell that lasts for multiple turns but requires you to roll for concentration every time that you're attacked

Dexterity: Dexterity helps you sneak about and perform feats of acrobatics.

Feats: Feats are aspects that change your character by either giving them positive modifiers or giving them unique abilities. 

Initiative: What decides the turn order in combat

Intelligence: What gives you big-brain time, allowing you to use history and investigation

Long Rest: Camping to heal up all players and spell slots

Modifiers: The number that you add to a roll or in some cases, subtract from a roll

Opportunity Attack: An attack triggered by attempting to move out of the range of an enemy

Proficiencies: What your character is good at and has a bonus in.

Reaction: Something that you can do when another player performs an action once per combat round

Saving Throws: A throw that reacts to something happening and can often reduce damage or resist spells.

Short Rest: A rest that regains some of your hit points

Spell Slots: How many times you can use a certain spell

Strength: Anything that uses your muscles

Wisdom: Actions that use common sense