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Diablo 4 Class Balance Changes: All Buffs & Nerfs in Season 1 (Patch 1.1.1)

All the latest class balance changes in Diablo 4 Season 1, featuring all the buffs and nerfs to Necro, Barb, Rogue, Druid, and Sorcerer in update 1.1
Diablo 4 Class Balance Changes: All Buffs & Nerfs in Season 1 (Patch 1.1.1)
Blizzard

Want to learn about the latest Diablo 4 class balance changes to find out if your favorite hero has been buffed or nerfed? We've got you covered!

This consistently-updated article will always have the latest balance changes for Diablo 4 classes so you never miss out on any buffs, nerfs, or general changes to the Sorcerer, Barbarian, Rogue, Druid, and Necromancer.

Update on 9 August 2023: The Diablo 4 update 1.1.1 has been unleashed. Massive class balance changes for Season 1! Get back into Sanctuary and enjoy!

Latest Diablo 4 Class Balance Changes

Diablo 4 class balance changes barbarian sorcerer druid necromancer rogue
Find the new Diablo 4 class balance changes in our dedicated article. (Picture: Blizzard)

Here, you can find the latest class balance changes for Diablo 4's heroes, including the Barbarian, Necromancer, Sorcerer, Rogue, and Druid. This section will be consistently updated to provide you with fresh information and, hopefully, make picking your main a bit easier at launch and subsequent seasons.

Click on the class that you want to learn more about in terms of balance changes in Diablo 4 with the 1.1.1 update below.

Diablo 4 Season 1 Sorcerer Balance Changes (Patch 1.1.1):

Skills

  • Flickering Fire Bolt
    • Fire Bolt generates 2 Mana when hitting an enemy.
  • Enhanced Fireball
    • Casting Fireball increases its radius by 50%.
  • Destructive Fireball
    • Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
  • Greater Chain Lightning
    • Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Destructive Chain Lightning
    • Chance to form Crackling Energy increased from 25% to 30%.

Passives

  • Vyr’s Mastery
    • Damage bonus increased from 10% to 15%.
  • Esu’s Ferocity
    • Additional functionality:
      • Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
  • Combustion
    • Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.

Paragon

  • Searing Heat Legendary Node
    • Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
  • Ceaseless Conduit Legendary Node
    • Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
  • Territorial Rare Glyph
    • Damage reduction increased from 10% to 15%.
  • Warding Rare Glyph
    • Damage reduction increased from 13% to 25%.
  • Keeper of Flames Rare Node
    • Damage reduction increased from 4% to 5%.
    • Bonus damage reduction increased from 4% to 5%.
  • Smoldering Embers Rare Node
    • Damage reduction from burning enemies increased from 4% to 5%.
    • Bonus damage reduction from burning enemies increased from 4% to 5%.
  • Guarded Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
    • Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Oppressive Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Serpentine Aspect
    • You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
    • This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration
    • Bonus Burning damage increased from 20-30% to 20-40%.
  • Aspect of Engulfing Flames
    • Bonus Burning damage increased from 30%-40% to 60%-80%.
  • Aspect of Three Curses
    • Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect
    • Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect
    • Ball Lightning orbits around you and deals 15-25% increased damage.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning bounces increased from 2 to 4.
  • Recharging Aspect
    • Each time Chain Lightning bounces, you gain 1.5-3 Mana.
  • Charged Aspect
    • Bonus Movement Speed duration increased from 4 to 8 seconds.
  • Aspect of the Bounding Conduit
    • Bonus Movement Speed increased from 20-25% to 25-30%.
  • New Legendary - Mage-Lord’s Aspect
    • Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
  • Aspect of Frozen Orbit
    • Damage increased from 20-30% to 30-40%.
  • Storm Swell Aspect
    • Bonus damage increased from 11-20% to 21-30%.
  • Snowveiled Aspect
    • Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
    • Additional functionality:
      • Also grants 10% bonus Armor for 3-5 seconds.
  • Incendiary Aspect
    • Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
  • Snowguard’s Aspect
    • While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
  • Aspect of Concentration
    • Mana Regeneration increased from 20-30% to 40-50%.
    • Duration requirement to gain its benefit reduced from 3 to 2 seconds.

Uniques

  • Gloves of the Illuminator
    • Damage penalty reduced from 65-55% to 45-35%.
    • Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
    • Illuminator’s first bounce occurs much closer to the player.
Diablo 4 Season 1 Barbarian Balance Changes (Patch 1.1.1):
 

Skills

  • Bash
    • Fury gained increased from 11 to 13.
  • Flay
    • Fury gained increased from 10 to 13.
  • Enhanced Frenzy
    • Fury gained increased from 2 to 3.
  • Lunging Strike
    • Fury gained increased from 10 to 12.
  • Double Swing
    • Damage increased from 40% to 50%.
  • Enhanced Rupture
    • Damage increased from 45% to 70%.
  • Enhanced Charge
    • Damage increased from 30% to 60%.
  • Mighty Charge
    • Vulnerable duration increased from 2 to 4 seconds.
  • Violent Upheaval
    • If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Passives

  • Aggressive Resistance
    • Damage reduction increased from 3% to 4%.
  • Gushing Wounds
    • Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
    • Bleed damage when Overpowering increased from 11% to 70%.
  • Unconstrained
    • Berserking damage bonus increased from 25% to 35%.
    • Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal
    • Bonus damage duration increased from 6 to 8 seconds.

Legendaries

  • Aspect of Ancestral Force
    • Damage increased from 32-50% to 40-58%.
  • Death Wish Aspect
    • Thorns increased from .5-.75 to .65-.85.
  • Aspect of Unrelenting Fury
    • Core Skill cost to refund increased from 10-20% to 20-30%.
    • Additional functionality:
      • Cost refund also granted when hitting Bosses.
  • Aspect of Ancestral Charge
    • Damage increased from 50-100% to 75-125%.
  • Aspect of Burning Rage
    • Damage increased from .22-.28 to .3-.38.
  • Aspect of Bul-Kathos
    • Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
  • Earthquake Aspect
    • Damage bonus in Earthquakes increased from 5-15% to 15-25%.

Uniques

  • Fields of Crimson
    • Damage increased from .18-.34 to .22-.38.
    • Damage that enemies take standing in pools increased from 15% to 20%.
    • Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
  • Hellhammer
    • Damage increased from .6-.8 to .85-1.1.
    • Burning duration increased from 3 to 4 seconds.
    • Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
  • Ramaladni’s Magnum Opus
    • Physical Damage affix replaced with Vulnerable Damage.
  • 100,000 Steps
    • Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
    • Damage against Stunned affix replace with bonus Movement Speed.
  • Battle Trance
    • Basic Skill Damage affix replaced with Cooldown Reduction.
    • Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Diablo 4 Season 1 Druid Balance Changes (Patch 1.1.1):

Skills

  • Earth Spike
    • Spirit gain increased from 11 to 13.
  • Claw
    • Spirit gain increased from 11 to 12.
  • Storm Strike
    • Spirit gain increased from 14 to 15.
  • Wind Shear
    • Spirit gain increased from 13 to 14.
  • Maul
    • Spirit gain increased from 15 to 17.
  • Wolves
    • Passive damage increased from 7.8% to 11%.
    • Active damage increased from 110% to 135%.
  • Enhanced Wolf Pack
    • Damage bonus increased from 20% to 25%.
  • Brutal Wolf Pack
    • Attack Speed bonus increased from 20% to 25%.
  • Ferocious Wolf Pack
    • Fortify amount increased from 5% to 8%.
  • Ravens
    • Passive damage increased from 13% to 20%.
  • Brutal Ravens
    • Additional functionality:
      • Increase the passive damage of Ravens by 40%.
  • Rabies
    • Damage over time increased from 76% to 110%.

Paragon

  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Aspect of Metamorphic Stone
    • Spirit cost reduced from 60 to 50.
    • Damage dealt increased from 80-100% to 100-120%.
  • Aspect of the Alpha
    • Damage increased from 75-100% to 90-115%.
  • Mangled Aspect
    • Resource gain increased from 1 to 3.

Class Mechanic

  • Overload
    • Lucky Hit Chance increased from 20% to 40%.
Diablo 4 Season 1 Necromancer Balance Changes (Patch 1.1.1):

Skills

  • Enhanced Bone Spirit
    • Cooldown reduction increased from 6 to 7 seconds.

Paragon

  • Wither Legendary Board
    • Willpower requirement for bonuses reduced from 50 to 40.
    • Bonus damage per 40 Willpower increased from 2.5% to 4%.

Legendaries

  • Aspect of Empowering Reaper
    • Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh
    • Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay
    • Damage increased from 20-40% to 25-45%.
  • Aspect of Torment
    • Essence Regeneration increased from 20-30% to 90-170%.
  • Hulking Aspect
    • Legendary category changed from Resource to Utility.
    • Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
    • Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.

Uniques

  • Greaves of the Empty Tomb
    • Intelligence affix replaced with Bonus Movement Speed.

Minions

  • The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
    • Balrog
      • Fire Breath
    • Elite Affixes
      • Fire Enchanted
      • Electrified Obelisks
      • Shock Lance

Learn more about the endgame systems in Diablo 4 with an official, detailed vid from the developers below.

That's all the latest, new Diablo 4 Season 1 class balance changes for all heroes, including the Rogue, Druid, Sorcerer, Necromancer, and Barbarian. We will endeavor to update this article swiftly every time new balance changes to the game's diverse classes become available, so stay tuned.

 


For more Diablo 4, be sure to check out our dedicated section or some of our Guides & Tutorials just below:

Diablo 4 Class Builds - Best Barbarian Build |  | Best Necromancer Build | Best Sorcerer Build | Best Druid Build | Best Rogue Build | All Classes Tier List | Best Class For Beginners | Build Calculator

Class Mechanics: Sorcerer Enchantment System | Barbarian Arsenal | Rogue Specialization | Necromancer Book of the Dead | Druid Spirit Animals | Unlock Golems

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Diablo 4 PvP - Coming soon!

Our section keeps growing, so check for new guides daily! Don't forget to pick up one of the Diablo 4 Editions and join the fight to save Sanctuary soon.